Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Expose DEVICE_ID_EMULATION constant in InputEvent #89526

Merged

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Mar 15, 2024

@Calinou Calinou requested review from a team as code owners March 15, 2024 17:11
@Calinou Calinou added this to the 4.x milestone Mar 15, 2024
@Calinou Calinou force-pushed the inputevent-add-emulation-internal-constants branch from e1c5157 to 0dab06c Compare March 16, 2024 18:16
@Calinou Calinou changed the title Expose DEVICE_ID_{EMULATION,INTERNAL} constants in InputEvent Expose DEVICE_ID_EMULATION constants in InputEvent Mar 16, 2024
@Calinou Calinou changed the title Expose DEVICE_ID_EMULATION constants in InputEvent Expose DEVICE_ID_EMULATION constant in InputEvent Mar 16, 2024
This also improves the documentation related to emulated InputEvents.
@Calinou Calinou force-pushed the inputevent-add-emulation-internal-constants branch from 0dab06c to 6818e50 Compare March 16, 2024 18:16
Copy link
Contributor

@Sauermann Sauermann left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

As noted in #24589 (comment)
exposing this makes sense to me. Implementation looks correct.

@akien-mga akien-mga modified the milestones: 4.x, 4.3 Mar 23, 2024
akien-mga added a commit that referenced this pull request Mar 24, 2024
…nal-constants

Expose `DEVICE_ID_EMULATION` constant in InputEvent
@akien-mga akien-mga closed this pull request by merging all changes into godotengine:master in 06abc86 Mar 24, 2024
@akien-mga
Copy link
Member

Thanks!

@Calinou Calinou deleted the inputevent-add-emulation-internal-constants branch March 24, 2024 16:43
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants