Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing #90282
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This PR fixes an issue where Light2D is seemingly lost or invisible when its parent SubViewport's world_2d is set to another SubViewport's. Originally Light2D only reattached itself to a canvas on the NOTIFICATION_ENTER_TREE notification. Since in the world-sharing use case the Light2D is not entering the node tree, it remained associated with the canvas of the orignal world. The update uses the NOTIFICATION_ENTER_CANVAS and NOTIFICATION_EXIT_CANVAS notifications instead. This brings Light2D in line with LightOccluder2D which works fine.
Edited:
Fixes: #84221