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Move engine build profile editor to Tools submenu #90441

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Calinou
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@Calinou Calinou commented Apr 9, 2024

  • Rename it to Engine Compilation Configuration Editor. This makes it clearer that it requires compiling the engine to work ("build" can be understood as exporting a project or building C# solutions by some).
  • Add it to the editor command palette and allow defining a keyboard shortcut for it, for consistency with other tools.

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Engine Compilation Configuration Editor dropdown

- Rename it to Engine Compilation Configuration Editor. This makes
  it clearer that it requires compiling the engine to work ("build"
  can be understood as exporting a project or building C# solutions
  by some).
- Add it to the editor command palette and allow defining a keyboard
  shortcut for it, for consistency with other tools.
@Calinou Calinou added this to the 4.x milestone Apr 9, 2024
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Apr 10, 2024
@akien-mga
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Note that this introduces an inconsistency with the name of the actual compilation option:

opts.Add("build_profile", "Path to a file containing a feature build profile", "")

And changing it would be compat breaking so not worth it for a minor language nitpick.

Might be fine as is anyway.

@akien-mga akien-mga merged commit 7c23d32 into godotengine:master Apr 10, 2024
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@akien-mga
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Thanks!

@Calinou Calinou deleted the editor-move-build-profile-editor branch April 10, 2024 18:52
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3 participants