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Fix NavigationRegion3D not reacting to runtime debug enabled change #92288

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merged 1 commit into from
May 23, 2024

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@smix8 smix8 commented May 23, 2024

Fixes NavigationRegion3D not reacting when the main debug_enabled property of the server got changed at runtime with scripts. The region only looked at the navigation mesh specific debug property controlled by the editor debug.

Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
@smix8 smix8 added this to the 4.3 milestone May 23, 2024
@smix8 smix8 requested a review from a team as a code owner May 23, 2024 18:05
@akien-mga akien-mga merged commit b7feebe into godotengine:master May 23, 2024
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Thanks!

@smix8 smix8 deleted the navregion_debug branch May 23, 2024 23:32
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4 participants