Avoid crash when importing .glsl in headless #92539
Merged
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First, this is a band-aid for a knife stab.
Given that the import process for
.glsl
files involves querying the currently active rendering driver, viaRenderingDevice
, for its capabilities, it's not possible to perform such an import in headless mode. A crash due to null pointer happens. And that's what this PR patches: you are warned the import couldn't happen instead of geting a crash.However, the issue is much deeper. Which rendering driver is curently active shouldn't have an impact on how the shader from the
.glsl
file is conditioned since at runtime a different one may be enabled. Re-thinking how that works is required. This PR only takes us so far.