Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix depth clear value for uv2 baking in compatibility renderer #92887

Merged

Conversation

wojtekpil
Copy link
Contributor

Fixes: #92863

@clayjohn
Copy link
Member

clayjohn commented Jun 8, 2024

Looks like another reverse z casualty. Thanks for reporting and fixing this so quickly

@akien-mga akien-mga merged commit 5833f59 into godotengine:master Jun 8, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

LightmapGI: Directional lights do not bake in in compatibility renderer
4 participants