Editor: Fix EditorHelpBit
title height is wrong on initialization
#93040
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The bug is caused by the fact that the
title
label usesfit_content = true
, unlike thecontent
label. At initialization, the width is still 0, which is why the calculatedtitle
height is too large.Although this is not entirely true for non-tooltip
EditorHelpBit
s,512 * EDSCALE
is already used below, so I think it's ok.godot/editor/editor_help.cpp
Lines 3736 to 3738 in 292e50e
godot/editor/editor_help.cpp
Lines 3748 to 3750 in 292e50e