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Fix unnecessary overbright modulates used in a few editors #93720

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merged 1 commit into from
Jun 29, 2024

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MewPurPur
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When the editor is modulated to dark before you quit, these handles would shine in weird colors.

image

This PR fixes that.

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@MewPurPur MewPurPur requested a review from a team as a code owner June 28, 2024 20:56
@KoBeWi KoBeWi added this to the 4.3 milestone Jun 28, 2024
@Mickeon
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Mickeon commented Jun 29, 2024

There may be a good reason for these colors to be like this, but I can't think of one. It does indeed feel out of place.

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MewPurPur commented Jun 29, 2024

It seems like this was first done in this PR: #13173

Gr0ud seems to have copied it for the tile editors. The GradientTexture2D one was from me and I confirm that my only reason is that I didn't know how color modulation works and I didn't want to recompile 10 times until it looked good, so I copied it from the abstract polygon editor. I noticed this quirk lately and it's haunted me since, hence making this PR.

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Okay, yeah, this is fine.

@Mickeon Mickeon added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jun 29, 2024
@akien-mga akien-mga merged commit 8d4c593 into godotengine:master Jun 29, 2024
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Thanks!

@MewPurPur MewPurPur deleted the remove-overbright branch June 29, 2024 20:19
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4 participants