Fix compatibility renderer depth_prepass_alpha
#93931
Merged
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In compatibility mode, when using
render_mode depth_prepass_alpha;
in Shader, the depth pre pass is not work.I tested minimal project in Forward+ mode, Nsight showed that a depth pre pass was performed. But I didn't see it in compatibility mode. So I modified the OpenGL part according to the code like render_forward_clustered.
Minimum test project:
test_depth_prepass_alpha_compatibility.zip