Windows: Update ANGLE surface size when window is resized #94428
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ANGLE needs to be told to resize the DXGI swap chain using
eglWaitNative
. Otherwise the resize will only happen ineglSwapBuffers
, which causes some janky stretching during window resize.See: https://github.com/google/angle/blob/43ecf2bd98fc9dd135c82d6b153e18bf1fbcaf37/src/libANGLE/renderer/d3d/DisplayD3D.cpp#L401
This only fixes part of the issue because DisplayServerWindows does not currently force update and redraw during resize, which I aim to address separately.
Demo (GIF)
Before:
After: (the slowness is probably from being a debug build)
Fixes #94951