Prevent to seek doubly on AnimationPlayerEditor #95405
Merged
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Perhaps the fix for updating the drawing (maybe #93980) caused a double seek.
As I commented in #94420, Discrete gets the value of the previous key during reverse playback. The second time of the double seek is always updated with a positive 0 value, so the key to be acquired changes immediately after the reverse playback, which is the cause of #95391.
Ideally, we would remove the method call for the second seek, but for now I fix this by preventing the seek to the same time on the editor.