Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix slow lightmap texture import by disabling VRAM compression for it #172

Closed
wants to merge 1 commit into from

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Sep 1, 2023

This increases memory usage when using LightmapGI, but it also improves lightmap appearance.

This increases memory usage when using LightmapGI, but it also
improves lightmap appearance.
@Calinou Calinou added the bug label Sep 1, 2023
Copy link
Member

@akien-mga akien-mga left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I confirm that the initial import is pretty slow, took several minutes before I saw any progress beyond 0%.

It did work in the end, but if this makes it significantly faster and costs around 100MB VRAM on an another relatively small demo, that might be ok. I don't know what's our VRAM budget though, would be good to have input from @clayjohn.

Also needs rebase.

@Calinou
Copy link
Member Author

Calinou commented Nov 30, 2023

@Calinou Calinou closed this Nov 30, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Cannot open project on Godot 4.2 dev 3
2 participants