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Added missing SceneDelegate in ObjectDetector iOS sample
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khanhlvg committed Sep 7, 2023
1 parent 2155db6 commit de1a059
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Showing 2 changed files with 63 additions and 0 deletions.
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39A04804C8101D2C0D58D927 /* libPods-ObjectDetectorTests.a in Frameworks */ = {isa = PBXBuildFile; fileRef = BF80BB442A677B6C005E93B1 /* libPods-ObjectDetectorTests.a */; };
7F2ED5E52A97CEFD0044C53E /* coupleanddog.jpeg in Resources */ = {isa = PBXBuildFile; fileRef = BFCF18232A41476D00D64FA6 /* coupleanddog.jpeg */; };
7F7641A62A74803D00DDCE4E /* download_models.sh in Resources */ = {isa = PBXBuildFile; fileRef = 7F7641A52A74803D00DDCE4E /* download_models.sh */; };
7FEC31BF2AA97EF20074D3D3 /* SceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 7FEC31BE2AA97EF20074D3D3 /* SceneDelegate.swift */; };
9E41A7603AB8BE3B86C06DB9 /* Pods_ObjectDetector.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = C3FBCABF9DABD56A270978F4 /* Pods_ObjectDetector.framework */; };
AAF981DB2A80D27500C7121A /* CameraViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = AAF981DA2A80D27500C7121A /* CameraViewController.swift */; };
AAF981DD2A80D28B00C7121A /* MediaLibraryViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = AAF981DC2A80D28B00C7121A /* MediaLibraryViewController.swift */; };
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3867444B45D308637F45B36F /* Pods-ObjectDetectorTests.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-ObjectDetectorTests.debug.xcconfig"; path = "Target Support Files/Pods-ObjectDetectorTests/Pods-ObjectDetectorTests.debug.xcconfig"; sourceTree = "<group>"; };
5C7001CA299F3F76944A9162 /* Pods-ObjectDetector.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-ObjectDetector.debug.xcconfig"; path = "Target Support Files/Pods-ObjectDetector/Pods-ObjectDetector.debug.xcconfig"; sourceTree = "<group>"; };
7F7641A52A74803D00DDCE4E /* download_models.sh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.script.sh; path = download_models.sh; sourceTree = "<group>"; };
7FEC31BE2AA97EF20074D3D3 /* SceneDelegate.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SceneDelegate.swift; sourceTree = "<group>"; };
AAF981DA2A80D27500C7121A /* CameraViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CameraViewController.swift; sourceTree = "<group>"; };
AAF981DC2A80D28B00C7121A /* MediaLibraryViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MediaLibraryViewController.swift; sourceTree = "<group>"; };
AAF981DE2A81330700C7121A /* InferenceConfigManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = InferenceConfigManager.swift; sourceTree = "<group>"; };
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BF2B2D672A3C0C3F00589A11 /* ViewControllers */,
7F7641A42A74803D00DDCE4E /* RunScripts */,
BF2B2D2E2A3C09E200589A11 /* AppDelegate.swift */,
7FEC31BE2AA97EF20074D3D3 /* SceneDelegate.swift */,
BF2B2D342A3C09E200589A11 /* Main.storyboard */,
BF2B2D372A3C09E300589A11 /* Assets.xcassets */,
BF2B2D392A3C09E300589A11 /* LaunchScreen.storyboard */,
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AAF981DF2A81330700C7121A /* InferenceConfigManager.swift in Sources */,
BF2B2D642A3C0C2900589A11 /* CameraFeedService.swift in Sources */,
BF2B2D2F2A3C09E200589A11 /* AppDelegate.swift in Sources */,
7FEC31BF2AA97EF20074D3D3 /* SceneDelegate.swift in Sources */,
BF2B2D6D2A3C0EF900589A11 /* ObjectDetectorService.swift in Sources */,
AAF981DD2A80D28B00C7121A /* MediaLibraryViewController.swift in Sources */,
AAF981DB2A80D27500C7121A /* CameraViewController.swift in Sources */,
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59 changes: 59 additions & 0 deletions examples/object_detection/ios/ObjectDetector/SceneDelegate.swift
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// Copyright 2023 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

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