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Update README.md
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fixed a few more small mistakes in text
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sylvainduchesne authored Mar 2, 2018
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Expand Up @@ -20,11 +20,11 @@ While each of the SDKs are canonical to their languages, they all have the follo
functions that implement the core responsibilities of the SDK.

For language specific documentation, have a look at the respective source (linked above),
and the [examples](../examples)
and the [examples](../examples).

### Ready()
This tells Agones that the Game Server is ready to take player connections.
One a Game Server has specified that it is `Ready`, then the Kubernetes
Once a Game Server has specified that it is `Ready`, then the Kubernetes
GameServer record will be moved to the `Ready` state, and the details
for its public address and connection port will be populated.

Expand All @@ -44,7 +44,7 @@ backing Pod will be deleted, if they have not shut themselves down already.
## Local Development

When the game server is running on Agones, the SDK communicates over TCP to a small
gRPC server that Agones coordinated to runs in a container in the same network
gRPC server that Agones coordinated to run in a container in the same network
namespace as it - usually referred to in Kubernetes terms as a "sidecar".

Therefore, when developing locally, we also need a process for the SDK to connect to!
Expand Down Expand Up @@ -83,4 +83,4 @@ for all supported operating systems (64 bit windows, linux and osx).
You can find the binaries in the `bin` folder in [`cmd/sdk-server`](../cmd/sdk-server)
once compilation is complete.

See [Developing, Testing and Building Agones](../build) for more details.
See [Developing, Testing and Building Agones](../build) for more details.

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