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Per-aspect capability data for multi-aspect texture formats #2495

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kainino0x opened this issue Apr 22, 2023 · 1 comment
Open

Per-aspect capability data for multi-aspect texture formats #2495

kainino0x opened this issue Apr 22, 2023 · 1 comment
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@kainino0x
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kainino0x commented Apr 22, 2023

kainino0x opened on Jan 13, 2022

// MAINTENANCE_TODO: Refactor this to separate per-aspect data for multi-aspect formats. In particular:
// - bytesPerBlock only makes sense on a per-aspect basis. But this table can't express that.
// So we put depth24unorm-stencil8 and depth32float-stencil8 to be unsized formats for now.

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kainino0x commented Mar 13, 2024

The only thing left right now is bytesPerBlock, which is a huge pain to refactor, but was also always the biggest problem, so it still needs to get fixed. But I'm not going to do it right now I think.

The last PR fixes one test using bytesPerBlock; it may be helpful for figuring out how to fix other things.

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