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docs(CONTRIBUTING): updated CONTRIBUTING.md
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Little corrections and minor changes.
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gpvigano committed Dec 11, 2018
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2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE/bug_report.md
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**Environment**

Please specify:
* version of AsImpL (Github master commit hash or at least date/hour when you downloaded it)
* version of EasyCurvedLine (Github master commit hash or at least date/hour when you downloaded it)
* version of Unity3D (e.g. Unity 2017.1.4f1)

**Describe the bug**
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14 changes: 7 additions & 7 deletions CONTRIBUTING.md
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Expand Up @@ -218,12 +218,12 @@ Here the type is `fix`, the scope is `Loader`, the subject is `65K mesh fully lo
## Adding features
If you are going to add new scripts or implement new features please:
* follow the existing folder structure:
* always put scripts in a `Scripts` folder or in a proper sub-folder
* put core scripts in `Assets/Scripts` and examples scripts in `Assets/Examples/Scripts`
* if you add 3D models for testing
* put models used for testing in the `models` folder, outside the `Assets` folder
(otherwise Unity Editor will import them automatically)
* put models in the same folder only if they share materials and/or textures
* always put new assets in a proper sub-folder of `Assets/EasyCurvedLine/`
* always put scripts in a `Assets/EasyCurvedLine/Scripts` folder or in a proper sub-folder
* put core scripts in `Assets/EasyCurvedLine/Scripts` and examples scripts in `Assets/EasyCurvedLine/Examples/Scripts`
* put materials in `Assets/EasyCurvedLine/Materials`
* put textures in `Assets/EasyCurvedLine/Textures`


## Submitting Changes
* Push your changes to your topic branch in your repository.
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* **Repository|Push...**
* **Push to repository:** select **origin**
* **Branches to push:** select your branch(e.g. `fix/suspended_on_focus_lost`)
* if you already pushed your commit to GitHub
* if amended latest commit and you already pushed your commit to GitHub
(before your branch has been merged) you can check **Force Push**
(to enable it select **Tools|Options|Git**,
check **Enable Force Push**, leaving the option
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