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Render waterway with tunnel=flooded like tunnel=yes #3179
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Sorry for disappointing you, especially as this issue is well written but this tag is used only 64 times worldwide. Once usage grows (1000? 2000? uses) new issue should be opened (it may be just copy-paste of this one with note that tag is now widely used). See https://taginfo.openstreetmap.org//search?q=tunnel%3Dflooded |
I believe in the case of tunnels we could render everything that is not
"no" as a tunnel. The main drawback is that it would render typos like
tunnel=eys "correctly", and that it could lead to tag fragmentation (people
might be encouraged to use strange tunnel values because they "work"). On
the other hand we do this with building and the vast majority is "yes",
although there is clear value in knowing the building typology
|
@dieterdreist See also #727 (that is very similar, for irony bonus see who opened it) |
I think it depends on the object types.
I think tunnels belong to the last category: they are all more or less similar and it's not that hard to render them in a sane way even if the subtype is specific. |
FYI the map become more cluttered in some places Especially with ways like this, despite mapped with recommended tagging |
Usage has increased to 1485: https://taginfo.openstreetmap.org/tags/tunnel=flooded |
1355 uses on ways are with waterway tags which we render: https://overpass-turbo.eu/s/Mcc (count) Features are still clustered in southern France and Europe in general, but there are uses in many countries, so it seems it will be accepted by mappers, and would be worth rendering identical to Link to overpass download of all ways, with map: https://overpass-turbo.eu/s/Mcd |
Looking at the current use i think it would be advisable to start by not rendering waterway=canal + tunnel=flooded at all and then think about how to suitably render all the different hydropower infrastructure features together to give a harmonic picture and useful feedback to mappers. If we render waterway=canal + tunnel=flooded like normal waterway tunnels but not render the other related tags - in particular penstocks etc. possibly taking into account location and usage tags - that has a high likeliness of incentivizing wrong tagging - as potentially already does that we render waterway=canal + tunnel=flooded like a normal surface canal right now. Also related to #3354 by the way. |
Just this, or also render |
I have not seen significant use of tunnel=flooded on natural waterways at a quick look. |
Hi
Currently there is indeed a problem with situations like here Otherwise, it may be possible to render overground penstocks as valuable landmarks. It will need another issue to deal with this.
Seems legit, tunnel=flooded is mainly intended to describe man made waterways |
Yes, it would be good to open an issue about rendering |
I think #3180 is suitable for that, even if it is closed currently. |
The main problem of tunnel=flooded concerns their large extension which may create confusion with streams/rivers and clutter some areas, independently of the rendering of the remaining hydropower infrastructure. |
I don't get your point @jragusa |
An example where this leads to confusing rendering: https://www.openstreetmap.org/note/2028602 |
I think that would still be the plan for now: see #3179 (comment) Once the rendering for man_made=pipeline is established, we could then consider if there are some |
Expected behavior
Ways with waterway=* + tunnel=flooded may be rendered like ways with waterway=* + tunnel=yes
I think canal in tunnels should be thinner on the map from zoom 16 to 19 than now. Colors may be inverted, with way in blue and casing in white or grey
Actual behavior
Tag tunnel=flooded has no effect, tunnel=yes shows a really wide way with solid white and blue casing
Links and screenshots illustrating the problem
https://www.openstreetmap.org/way/216220208
https://www.openstreetmap.org/way/301303197
According to https://wiki.openstreetmap.org/wiki/Tag:tunnel%3Dflooded description and review, tunnel=yes shouldn't be compatible with waterway=canal or waterway=river but since tunnel=flooded has just been introduced and it needs lot of time to carefully move tunnel=yes, render can remain the same.
Thanks in advance and best regards
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