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Merge pull request #176 from gryphonshafer/issue-165
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Issue 165 - Change "Challenge to "Appeal"
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jswingle authored Jun 13, 2023
2 parents 843783c + 405e23d commit f8dce33
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2 changes: 1 addition & 1 deletion best_practices/best_practices.md
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Expand Up @@ -16,7 +16,7 @@ The quizmaster should:
- Read at a normal conversation rate. Hesitating or reading too quickly must be avoided since either may cause inaccurate quizzing.
- Read all questions at the same rate of speed with the ability to stop reading the question at the exact moment a jump is made.
- Keep the quiz moving at a consistent pace. A quiz should not be rushed, but it is important to maintain the quickest pace which does not interfere with accuracy.
- Be open to a challenge and be willing to evaluate whatever the captains or co-captains feel is in error.
- Be open to an appeal and be willing to evaluate whatever the captains or co-captains feel is in error.
- Facilitate a positive, uplifting environment throughout the quiz. Quizmasters should speak clearly and be enthusiastic about quizzing. To this end, quizzers should be called by name, the score should be announced often (when a scoreboard is not present), and bonuses and quiz-outs should be promptly recognized.

## Answer Judge
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6 changes: 3 additions & 3 deletions rule_book/02_roles_and_responsibilities.md
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Expand Up @@ -8,15 +8,15 @@ A team can consist of up to 5 quizzers. Teams can have up to 4 quizzers seated i

Scorekeepers must be notified which quizzer is the captain and which is co-captain before the quiz begins. The captain and co-captain may change during a given competition but not during a quiz.

Only the captain or co-captain may challenge a decision or respond to a challenge. If both the captain and co-captain have erred-out, another quizzer can be designated by the coach to respond to or initiate challenges.
Only the captain or co-captain may appeal a decision or respond to an appeal. If both the captain and co-captain have erred-out, another quizzer can be designated by the coach to respond to or initiate appeals.

## Quiz Officials

No comment other than "correct" or "incorrect" need be announced by the quiz officials when announcing a ruling; however, at the discretion of the *quizmaster* (QM) and *answer judge* (AJ), or at the request of the captain, additional information may be given.

If the additional information regarding the ruling is provided at the discretion of the QM/AJ and not at the request of the captain, this is not considered an explanation of a ruling, which would invalidate a challenge or protest.
If the additional information regarding the ruling is provided at the discretion of the QM/AJ and not at the request of the captain, this is not considered an explanation of a ruling, which would invalidate an appeal or protest.

If the captain requests additional information regarding the ruling, this is considered an explanation of a ruling and invalidates a challenge or protest. Before replying to a request for an explanation, the QM must ask all teams if they wish to challenge.
If the captain requests additional information regarding the ruling, this is considered an explanation of a ruling and invalidates an appeal or protest. Before replying to a request for an explanation, the QM must ask all teams if they wish to appeal.

All conferring between quizmaster and answer judge(s) shall be done privately.

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24 changes: 12 additions & 12 deletions rule_book/04_quiz_events.md
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Expand Up @@ -92,38 +92,38 @@ The quizzer's response is incorrect when:

An err-out eliminates that quizzer from the quiz. The quizzer must leave the platform immediately.

## Challenges
## Appeals

Challenges exist so quizzers can contest rulings made by quiz officials. The team captain or co-captain may challenge if:
Appeals exist so quizzers can contest rulings made by quiz officials. The team captain or co-captain may appeal if:

- The quiz officials have applied the rule book incorrectly
- The quizmaster mispronounced a word
- The question is invalid

A challenge must be made at the time of the quizmaster's decision and before the quizmaster makes known the next question's type. If a timeout is called immediately after a ruling, and a quizzer stands to challenge, the challenge may be conducted prior to the timeout.
An appeal must be made at the time of the quizmaster's decision and before the quizmaster makes known the next question's type. If a timeout is called immediately after a ruling, and a quizzer stands to appeal, the appeal may be conducted prior to the timeout.

No conferring is allowed between the quizzer challenging and anyone else. Conferring with anyone else prior to a challenge will result in:
No conferring is allowed between the quizzer challenging and anyone else. Conferring with anyone else prior to an appeal will result in:

- The challenge being disallowed
- The appeal being disallowed
- A foul being awarded to the quizzer

Once a team has requested an explanation of a ruling, and that explanation has been given, all teams lose the right to challenge. If an explanation of a ruling is requested, the quizmaster will ask if any team wants to challenge.
Once a team has requested an explanation of a ruling, and that explanation has been given, all teams lose the right to appeal. If an explanation of a ruling is requested, the quizmaster will ask if any team wants to appeal.

The result of a challenge may not be challenged.
The result of an appeal may not be appealed.

If the challenge is accepted:
If the appeal is accepted:

- Points earned or deducted that reflect the new ruling of the judge will be recorded.
- A new question of the same number will be given if the outcome of the challenge dictates the question needs to be redone.
- A new question of the same number will be given if the outcome of the appeal dictates the question needs to be redone.

When a challenge is made, the quizmaster must give each team's captain or co-captain an opportunity to speak to the challenge before making a ruling on the challenge. Whichever team is being challenged against will have the right to speak last.
When an appeal is made, the quizmaster must give each team's captain or co-captain an opportunity to speak to the appeal before making a ruling on the appeal. Whichever team is being appealed against will have the right to speak last.

## Protests

Coaches, including assistant coaches, of the teams participating in a quiz may place the quiz under protest under the following conditions:

- When a coach feels a logistical rule has been broken by the quiz officials
- When a coach feels a ruling on a challenge is incorrect
- When a coach feels a ruling on an appeal is incorrect

The protest must apply to the question or ruling that just occurred. The protest must be placed before the quizmaster makes known the next question's type. If a protest is launched after question number 20 is completed it must be done immediately after the ruling is announced.

Expand Down Expand Up @@ -156,7 +156,7 @@ The following are fouls:
- During a reference or quote question, if any light goes on after the quizmaster calls "Question" and before they begin to discernibly read the chapter number
- Starting to answer before being recognized by the quizmaster
- Having more than the designated team members, 1 coach, and 1 assistant coach on the quiz platform during a timeout
- If a captain or co-captain confers with their coach or other quizzers prior to issuing a challenge; in addition, the challenge will not be allowed
- If a captain or co-captain confers with their coach or other quizzers prior to issuing an appeal; in addition, the appeal will not be allowed
- Infraction of the rules, in letter or spirit, as discerned by the quiz officials

**Individual Fouls**
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20 changes: 10 additions & 10 deletions rule_book/05_scoring.md
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Expand Up @@ -45,7 +45,7 @@ Team errors are the sum of all individual, non-bonus errors.
- -10 points for every team error starting at team error number 3
- -10 points for every error on a question or toss-up question starting at question number 17
- -10 points for 4th and subsequent team fouls
- -10 points for 2nd and subsequent overruled challenges and protests
- -10 points for 2nd and subsequent overruled appeals and protests
- -10 points at the determination of the room officials that a deliberate attempt was made to forfeit a question
- No more than 10 points can be deducted per question asked due to an error
- Non-error-related deducted points are cumulative
Expand All @@ -55,7 +55,7 @@ Team errors are the sum of all individual, non-bonus errors.
Below are the scoring calculation rules and the logic for them. This procedure is executed after every "quiz event" (defined below).

**Quiz Event**
: Label for whatever quiz event triggered the run of the procedure; possible values are: "question", "foul", "timeout", "sub-in", "sub-out", "challenge", "unreadiness", and "unsportsmanlike"
: Label for whatever quiz event triggered the run of the procedure; possible values are: "question", "foul", "timeout", "sub-in", "sub-out", "appeal", "unreadiness", and "unsportsmanlike"

**Quiz Type**
: Current quiz type, defined under the Quiz Process, Types of Quizzes section of this rule book
Expand All @@ -75,11 +75,11 @@ Below are the scoring calculation rules and the logic for them. This procedure i
**Ruling**
: Ruling on a question; possible values are: "correct", "incorrect", and "none" (meaning no jump)

**Challenge**
: Ruling on a challenge; possible values are: "accepted" and "overruled"
**Appeal**
: Ruling on an appeal; possible values are: "accepted" and "overruled"

**Overruled Challenges**
: Integer representing total overruled challenges for the given team
**Overruled Appeals**
: Integer representing total overruled appeals for the given team

**Quizzer Score Increment**
: Amount the given quizzer's score should be incremented
Expand Down Expand Up @@ -279,11 +279,11 @@ Below are the scoring calculation rules and the logic for them. This procedure i
Otherwise, if the quiz event is a "timeout", then set the scoresheet team label to "T".
Otherwise, if the quiz event is a "sub-in", then set the scoresheet team label to "S+".
Otherwise, if the quiz event is a "sub-out", then set the scoresheet team label to "S-".
Otherwise, if the quiz event is a "challenge", then apply the following block.
Otherwise, if the quiz event is an "appeal", then apply the following block.
Set the scoresheet team label to "C".
If the challenge is overruled, then apply the following block.
Add 1 to overruled challenges.
If the overruled challenges value is greater than or equal to 2, then apply the following block.
If the appeal is overruled, then apply the following block.
Add 1 to overruled appeals.
If the overruled appeals value is greater than or equal to 2, then apply the following block.
Set the team score increment to -10.
Append "-" to the scoresheet team label.
This is the end of the block.
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