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item_count functions bug fix #1

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26 changes: 14 additions & 12 deletions assets/js/board.js
Original file line number Diff line number Diff line change
Expand Up @@ -108,13 +108,13 @@ var Board = {
Board.numberOfItemTypes = HackF.getNumberOfItemTypes();
} while(Board.numberOfItemTypes * Board.numberOfItemTypes >= HEIGHT * WIDTH);
Board.totalItems = new Array();
Board.simpleBotCollected = new Array(Board.numberOfItemTypes);
Board.myBotCollected = new Array(Board.numberOfItemTypes);
Board.oppCollected = new Array(Board.numberOfItemTypes);
Board.myCollected = new Array(Board.numberOfItemTypes);
var x;
var y;
for (var i=0; i<Board.numberOfItemTypes; i++) {
Board.myBotCollected[i] = 0;
Board.simpleBotCollected[i] = 0;
Board.myCollected[i] = 0;
Board.oppCollected[i] = 0;
Board.totalItems[i] = i * 2 + 1;
for (var j=0; j<Board.totalItems[i]; j++) {
do {
Expand Down Expand Up @@ -175,16 +175,16 @@ var Board = {
console.log("["+Board.move_num+"] elapsed time: "+elapsed+"s");
savePlayerScope(Player2);
if ((Board.myX == Board.oppX) && (Board.myY == Board.oppY) && (myMove == TAKE) && (simpleBotMove == TAKE) && Board.board[Board.myX][Board.myY] > 0) {
Board.myBotCollected[Board.board[Board.myX][Board.myY]-1] = Board.myBotCollected[Board.board[Board.myX][Board.myY]-1] + 0.5;
Board.simpleBotCollected[Board.board[Board.oppX][Board.oppY]-1] = Board.simpleBotCollected[Board.board[Board.oppX][Board.oppY]-1] + 0.5;
Board.myCollected[Board.board[Board.myX][Board.myY]-1] = Board.myCollected[Board.board[Board.myX][Board.myY]-1] + 0.5;
Board.oppCollected[Board.board[Board.oppX][Board.oppY]-1] = Board.oppCollected[Board.board[Board.oppX][Board.oppY]-1] + 0.5;
Board.board[Board.myX][Board.myY] = 0;
} else {
if (myMove == TAKE && Board.board[Board.myX][Board.myY] > 0) {
Board.myBotCollected[Board.board[Board.myX][Board.myY]-1]++;
Board.myCollected[Board.board[Board.myX][Board.myY]-1]++;
Board.board[Board.myX][Board.myY] = 0;
}
if (simpleBotMove == TAKE && Board.board[Board.oppX][Board.oppY] > 0) {
Board.simpleBotCollected[Board.board[Board.oppX][Board.oppY]-1]++;
Board.oppCollected[Board.board[Board.oppX][Board.oppY]-1]++;
Board.board[Board.oppX][Board.oppY] = 0;
}
}
Expand Down Expand Up @@ -238,8 +238,8 @@ var Board = {
item_type_score_min = 0;
var item_types_left = Board.numberOfItemTypes;
for (var i=0; i < Board.numberOfItemTypes; i++) {
var diff = Board.myBotCollected[i] - Board.simpleBotCollected[i];
var numleft = Board.totalItems[i] - Board.myBotCollected[i] - Board.simpleBotCollected[i];
var diff = Board.myCollected[i] - Board.oppCollected[i];
var numleft = Board.totalItems[i] - Board.myCollected[i] - Board.oppCollected[i];
var item_score_max = diff + numleft;
var item_score_min = diff - numleft;
if (item_score_min == 0 && item_score_max == 0) { // tie
Expand Down Expand Up @@ -344,11 +344,13 @@ function get_opponent_y() {
}

function get_my_item_count(type) {
return Board.myBotCollected[type-1];
if (window.currentPlayer == 2) { return Board.oppCollected[type-1]; }
return Board.myCollected[type-1];
}

function get_opponent_item_count(type) {
return Board.simpleBotCollected[type-1];
if (window.currentPlayer == 2) { return Board.myCollected[type-1]; }
return Board.oppCollected[type-1];
}

function get_total_item_count(type) {
Expand Down
6 changes: 3 additions & 3 deletions assets/js/player.js
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ var GamePlay = {
ctx.font = "15px Arial";
ctx.fillStyle = "#000";
for (var i=0; i<GamePlay.itemTypeCount; i++) {
ctx.fillText(Board.myBotCollected[i].toFixed(1), 50*i, 75);
ctx.fillText(Board.myCollected[i].toFixed(1), 50*i, 75);
ctx.drawImage(GamePlay.itemImages[i], 52*i+15, 55, 25, 25);
}
ctx.font = "30px Arial";
Expand All @@ -128,7 +128,7 @@ var GamePlay = {
ctx.font = "15px Arial";
ctx.fillStyle = "#000";
for (var i=0; i<GamePlay.itemTypeCount; i++) {
ctx.fillText(Board.simpleBotCollected[i].toFixed(1), 50*i, 150);
ctx.fillText(Board.oppCollected[i].toFixed(1), 50*i, 150);
ctx.drawImage(GamePlay.itemImages[i], 52*i+15, 130, 25, 25);
}
ctx.font = "30px Arial";
Expand All @@ -137,7 +137,7 @@ var GamePlay = {
ctx.font = "15px Arial";
ctx.fillStyle = "#000";
for (var i=0; i<GamePlay.itemTypeCount; i++) {
ctx.fillText((Board.totalItems[i]-Board.myBotCollected[i]-Board.simpleBotCollected[i]).toFixed(1), 50*i, 225);
ctx.fillText((Board.totalItems[i]-Board.myCollected[i]-Board.oppCollected[i]).toFixed(1), 50*i, 225);
ctx.drawImage(GamePlay.itemImages[i], 52*i+15, 205, 25, 25);
}
},
Expand Down