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update readme.
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hecomi committed Jan 3, 2020
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5 changes: 5 additions & 0 deletions Documents/UniversalRP.md
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uRaymarching - UniversalRP
==========================

Requirements
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- Unity 2019.3.0f3 or later


Conditions
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- `Shadow Caster`
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12 changes: 6 additions & 6 deletions README.md
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uRaymarching
============
**uRaymarching** is a raymarching shader templates with [uShaderTemplate](https://github.com/hecomi/uShaderTemplate) (the latest version of uShaderTemplate is included in this asset).
**uRaymarching** is a raymarching shader templates using [uShaderTemplate](https://github.com/hecomi/uShaderTemplate) (the latest version of uShaderTemplate is included in this asset). The following functions are implemented:

- Create a raymarching object only by writting a distance function
- Supports both forward and deferred paths
- Can be mixed with polygon objects
- Create a raymarching object **only by writing a distance function**
- Legacy (**Forward** / **Deferred**) and **UniversalRP** are supported
- HDRP will be supported in the future
- Mixed with polygon objects
- VR ready
- Standard / Unlit / Transparent
- Shadows for Directional / Spot / Point lights
- Object-space rendering
- Full-screen (only in Legacy pipelines)
- Object-space and full-screen (full-screen is only in Legacy pipelines)


Screenshots
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