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uRaymarching v1.0.0 Released! πŸŽ‰

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@hecomi hecomi released this 22 Jan 14:05
· 68 commits to master since this release

Updates

  • Forward Rendering ✨ (Standard / Standard Transparent / Unlit / Unlit Transparent)
  • VR ready πŸ‘“ (please see Known Issues for more details)
  • Remove RaymarchingObject and now only material is needed to do object-space raymarching.
  • RaymarchingRenderer doesn't use OnWillRenderObject anymore and automatically registers CommandBuffers to all cameras.