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Fixes incorrect NakamaMultiplayerBridge._match_state assignment #192

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RobRuana
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This pull request fixes two minor issues.

  1. _match_state is never actually updated in NakamaMultiplayerBridge._on_nakama_socket_closed() because the match_state property has a readonly setter
  2. The NakamaSocketAdapter.received_error signal is renamed to connection_error to agree with the NakamaSocket.connection_error signal

…ma_socket_closed(). Also fixes confusingly named NakamaSocketAdapter.connection_error signal
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CLAassistant commented Nov 19, 2023

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