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About

Code for the book Game Hacking: Developing Autonomous Bots for Online Games.

Each project in this repository corresponds to a chapter or section in the book. The projects are referenced in the relevant pages.

Purpose

The exact purpose of each binary will be explained in the book. Some binaries are meant to be scanned and debugged, others simply exist as proof-of-concepts for lessons, and a few actually illustrate how certain algorithms look with different inputs.

Compiling

All of the example code should compile out-of-the-box on Visual Studio 2010, and any newer version. The exception is the two practice binaries for Chapter 1, which rely on the Allegro 5.0.10 library to be installed with the bin, lib, and include directories properly set up in your Visual Studio paths for additional include directories and additional linker directories.

If you can't compile yourself, all of the binaries are in the /bin/ directory. Debug binaries are in the /bin/DEBUG_BUILDS/ directory with included debug databases.

Usage

You may need to grab this redistributable package from Microsoft to run the binaries if you don't have Visual Studio. If you get errors about loading fonts or map, move arial.ttf and game.map into the same directory as the binary and try again.

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Languages

  • C++ 92.4%
  • C 4.0%
  • Lua 3.1%
  • Objective-C 0.5%