This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
For Godot 3.1 and above
- Warning: this template is meant to be used for hight quality look, a high end pc is required, this might not work well in a low spec machine or integrated graphics card
- GLES3 Renderer
- MSAA enabled
- SSAO Enabled
- SSR Enabled
- Bluish skybox changed to more neutral color
- Grid texture imported with Anisotropic flag to avoid blurriness
- Default directional light pointing down for uniform lighting
- .gitignore for version control
- Basic WASD camera navigation
- editor_layout.cfg, to reproduce the same layout as in the screenshot, this needs to be copy into
%APPDATA%/Godot/projects/
REPLACE_WITH_YOUR_PROJECT
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Use GIProbe to improve quality
- https://docs.godotengine.org/en/3.1/tutorials/3d/gi_probes.html#gi-probes
- SSAO looks best when combined with a real source of indirect light, like GIProbe:
- tweet from Godot Engine Lead Developer: https://twitter.com/reduzio/status/922132171850158081
- Performance requirements are higher than for lightmaps, so it may not run properly in low-end integrated GPUs (may need to reduce resolution)
- GIProbes are quite demanding. It is possible to use lower quality voxel cone tracing in exchange for more performance.
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Disable View Grid and GIProbe from the viewport options, this will hide the giprobe green box, and the grid is not needed since we have a floor mesh with grid texture (but you might need enable it for snapping)
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Adjust the Grid material UV1 to fit better the grid, set always half of the mesh side ,
- ex: Mesh Size X : 128 , Grid UV1 X: 64
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MSSA, SSAO, SSR are set at medium quality, this can be increase for better quality, or reduce for perfomance
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You might need to diabled SSR from the enviroment settings to increased the performance if you enviroment doesnt has too much reflections
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Remove the docs folder from your project and change the README.md
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Activate Fallback to GLES2 to support older hardware but keep in mind this will change the look of the scene