A mostly reasonable approach to JavaScript
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Conditional Expressions & Equality
- Blocks
- Comments
- Whitespace
- Leading Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- jQuery
- Modules
- ES5 Compatibility
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Contributors
- License
-
Use the literal syntax for object creation.
// bad var item = new Object(); // good var item = {};
-
Don't use reserved words as keys.
// bad var superman = { class: 'superhero', default: { clark: 'kent' }, private: true }; // good var superman = { klass: 'superhero', defaults: { clark: 'kent' }, hidden: true };
-
Use the literal syntax for array creation
// bad var items = new Array(); // good var items = [];
-
For clarity and performance reasons, cache the length of your arrays in variables outside of the loop
// bad for (var i = 0; i < items.length; i++) { // ...stuff... } // bad for (var i = 0, len = items.length; i < len; i++) { // ...stuff... } // good var len = items.length; var i; for (i = 0; i < len; i++) { // ...stuff... }
-
Always use array#push when appending new values to an array.
var someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
When you need to copy an array use Array#slice. jsPerf
var len = items.length; var itemsCopy = []; var i; // bad for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good itemsCopy = items.slice();
-
To convert an array-like object to an array, use Array#slice.
function trigger() { var args = Array.prototype.slice.call(arguments); ... }
-
Use single quotes
''
for strings// bad var name = "Bob Parr"; // good var name = 'Bob Parr'; // bad var fullName = "Bob " + this.lastName; // good var fullName = 'Bob ' + this.lastName; // bad var fullName = "<a href=\"/name\">Bob " + this.lastName + "</a>"; // good var fullName = '<a href="/name">Bob ' + this.lastName + '</a>';
-
Use double quotes
""
for interpreted strings inside templates.// bad var name = users['#{ getUser }']; // good var name = users["#{ getUser }"];
-
Strings longer than 80 characters should be written across multiple lines using string concatenation.
-
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion
// bad var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad var errorMessage = 'This is a super long error that \ was thrown because of Batman. \ When you stop to think about \ how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good var errorMessage = 'This is a super long error that ' + 'was thrown because of Batman.' + 'When you stop to think about ' + 'how Batman had anything to do ' + 'with this, you would get nowhere ' + 'fast.';
-
When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
var items; var messages; var length; var i; messages = [{ state: 'success', message: 'This one worked.' },{ state: 'success', message: 'This one worked as well.' },{ state: 'error', message: 'This one did not work.' }]; length = messages.length; // bad function inbox(messages) { items = '<ul>'; for (i = 0; i < length; i++) { items += '<li>' + messages[i].message + '</li>'; } return items + '</ul>'; } // good function inbox(messages) { items = []; for (i = 0; i < length; i++) { items[i] = messages[i].message; } return '<ul><li>' + items.join('</li><li>') + '</li></ul>'; }
-
Function expressions:
// anonymous function expression var anonymous = function() { return true; }; // named function expression var named = function named() { return true; }; // immediately-invoked function expression (IIFE) (function() { console.log('Welcome to the Internet. Please follow me.'); })();
-
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
-
Note: ECMA-262 defines a
block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good if (currentUser) { var test = function test() { console.log('Yup.'); }; }
-
Never name a parameter
arguments
, this will take precedence over thearguments
object that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
-
Use dot notation when accessing properties.
var luke = { jedi: true, age: 28 }; // bad var isJedi = luke['jedi']; // good var isJedi = luke.jedi;
-
Use subscript notation
[]
when accessing properties with a variable.var users = { jane: {}, john: {} }; var userName = getUsername(); var userObject = users[userName];
-
Always use
var
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// bad superPower = new SuperPower(); // good var superPower = new SuperPower();
-
Use additional
var
declarations for multiple variables and declare each variable on a newline. This is useful when reordering variables and avoiding simple syntax mistakes.// bad var items = getItems(), goSportsTeam = true, dragonball = 'z'; // bad var items = getItems() , goSportsTeam = true , dragonball = 'z'; // good var items = getItems(); var goSportsTeam = true; var dragonball = 'z'; var length; var i;
-
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// bad function() { test(); console.log('doing stuff..'); //..other stuff.. var name = getName(); if (name === 'test') { return false; } return name; } // good function() { var name = getName(); test(); console.log('doing stuff..'); //..other stuff.. if (name === 'test') { return false; } return name; } // bad function() { var name = getName(); if (!arguments.length) { return false; } return true; } // good function() { if (!arguments.length) { return false; } var name = getName(); return true; }
-
Use
===
and!==
over==
and!=
. -
Conditional expressions are evaluated using coercion with the
ToBoolean
method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evalute to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0]) { // true // An array is an object, objects evaluate to true }
-
Use shortcuts.
// bad if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... }
-
For more information see Truth Equality and JavaScript by Angus Croll
-
Use braces with all blocks.
// bad if (test) return false; // bad if (test) return false; // good if (test) { return false; }
-
Always put blocks and curlys on their own lines.
// bad if (test) { return false; } // good if (test) { return false; } // bad function() { return false; } // bad function() { return false; } // good function() { return false; }
-
Documentation is highly recommended on Utility Modules. It is optional on all other types of Modules.
-
Don't over document. Opt for descriptive names of variables, functions, and returns over documenting the obvious.
-
Use JSDoc notation for commenting guidelines.
-
Use
/** ... */
for multiline comments.// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ...stuff... return element; } // good /** * make() returns a new element * based on the passed in tag name * * @param {String} tag * @return {Element} element */ function make(tag) { // ...stuff... return element; }
-
Use
//
for single line comments. Always place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// bad var active = true; // is current tab // good // is current tab var active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; }
-
Always specify types and values for all parameters and return values. Ideally, provide a description for the function and parameters as well.
```javascript
// bad
function make(tag) {
// ...stuff...
}
// good
/**
* @param {String} tag
* @return {Element} element
*/
function make(tag) {
// ...stuff...
}
// best
/**
* Returns a new element based on the passed in tag name.
*
* @param {String} tag
* Tag to create. -eg 'a', 'span', 'strong'
* @return {Element} element
* DOM element object.
*/
function make(tag) {
// ...stuff...
return element;
}
```
**[[⬆]](#TOC)**
-
Use soft tabs set to 2 spaces
// bad function() { ∙∙∙∙var name; } // bad function() { ∙var name; } // good function() { ∙∙var name; }
-
Place 1 space before the leading brace.
// bad function test(){ console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog' }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog' });
-
Use indentation when making long method chains.
// bad $('#items').find('.selected').highlight().end().find('.open').updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad var leds = stage.selectAll('.led').data(data).enter().append("svg:svg").class('led', true) .attr('width', (radius + margin) * 2).append("svg:g") .attr("transform", "translate(" + (radius + margin) + "," + (radius + margin) + ")") .call(tron.led); // good var leds = stage.selectAll('.led') .data(data) .enter().append("svg:svg") .class('led', true) .attr('width', (radius + margin) * 2) .append("svg:g") .attr("transform", "translate(" + (radius + margin) + "," + (radius + margin) + ")") .call(tron.led);
-
Nope.
// bad var once , upon , aTime; // bad var hero = { firstName: 'Bob' , lastName: 'Parr' , heroName: 'Mr. Incredible' , superPower: 'strength' }; // good var hero = { firstName: 'Bob', lastName: 'Parr', heroName: 'Mr. Incredible', superPower: 'strength' };
-
Yup.
// bad (function() { var name = 'Skywalker' return name })() // good (function() { var name = 'Skywalker'; return name; })(); // good ;(function() { var name = 'Skywalker'; return name; })();
-
Perform type coercion at the beginning of the statement.
-
Strings:
// => this.reviewScore = 9; // bad var totalScore = this.reviewScore + ''; // good var totalScore = '' + this.reviewScore; // bad var totalScore = '' + this.reviewScore + ' total score'; // good var totalScore = this.reviewScore + ' total score';
-
Numbers:
-
Use
parseInt
for Numbers and always with a radix for type casting. -
If for whatever reason you are doing something wild and
parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.var inputValue = '4'; // bad var val = new Number(inputValue); // bad var val = +inputValue; // good var val = parseInt(inputValue, 10);
-
Avoid single letter names. Be descriptive with your naming. These get Uglified anyways.
// bad function q() { // ...stuff... } // good function query() { // ..stuff.. }
-
Use PascalCase when naming Views, Constructors, Classes, Models, and Collections.
// bad function user(options) { this.name = options.name; } var bad = new user({ name: 'nope' }); // good function User(options) { this.name = options.name; } var good = new User({ name: 'yup' });
-
Use lower camelCase for everything else (e.g.- objects, functions, and instances).
// bad var OBJEcttsssss = {}; var this_is_my_object = {}; var this-is-my-object = {}; function c() {}; var u = new user({ name: 'Bob Parr' }); // good var thisIsMyObject = {}; function thisIsMyFunction() {}; var user = new User({ name: 'Bob Parr' });
-
When saving a reference to
this
useself
.// bad function() { var that = this; return function() { console.log(that); }; } // good function() { var self = this; return function() { console.log(self); }; }
-
Name your functions. This is helpful for stack traces.
// bad var log = function(msg) { console.log(msg); }; // good var log = function log(msg) { console.log(msg); };
-
Accessor functions for properties are not required
-
If you do make accessor functions, always prepend with
get
andset
. Eg- getVal() and setVal('hello').// bad dragon.age(); // good dragon.getAge(); // bad dragon.age(25); // good dragon.setAge(25);
-
If the property is a boolean, use isVal() or hasVal()
// bad if (!dragon.age()) { return false; } // good if (!dragon.hasAge()) { return false; }
-
It's okay to create get() and set() functions, but be consistent.
function Jedi(options) { options || (options = {}); var lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } Jedi.prototype.set = function(key, val) { this[key] = val; }; Jedi.prototype.get = function(key) { return this[key]; };
-
Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
function Jedi() { console.log('new jedi'); } // bad Jedi.prototype = { fight: function fight() { console.log('fighting'); }, block: function block() { console.log('blocking'); } }; // good Jedi.prototype.fight = function fight() { console.log('fighting'); }; Jedi.prototype.block = function block() { console.log('blocking'); };
-
Methods can return
this
to help with method chaining.// bad Jedi.prototype.jump = function() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function(height) { this.height = height; }; var luke = new Jedi(); luke.jump(); // => true luke.setHeight(20) // => undefined // good Jedi.prototype.jump = function() { this.jumping = true; return this; }; Jedi.prototype.setHeight = function(height) { this.height = height; return this; }; var luke = new Jedi(); luke.jump() .setHeight(20);
-
Prefix jQuery object variables with a
$
.// bad var sidebar = $('.sidebar'); // good var $sidebar = $('.sidebar'); // bad var $primary_nav = $('#primary-nav'); // good var $primaryNav = $('#primary-nav');
-
If a jQuery lookup is performed more than once, cache the jQuery object.
// bad function setSidebar() { $('.sidebar').hide(); // ...stuff... $('.sidebar').css({ 'background-color': 'pink' }); } // bad function getSideBarHeight() { var $sidebar = $('.sidebar'); $sidebar.height(); } // good function getSideBarHeight() { $('.sidebar').height(); } // good function setSidebar() { var $sidebar = $('.sidebar'); $sidebar.hide(); // ...stuff... $sidebar.css({ 'background-color': 'pink' }); }
-
For DOM queries use Cascading
$('.sidebar ul')
or parent > child$('.sidebar > ul')
. jsPerf -
Use
find
with scoped jQuery object queries.// bad $('.sidebar', 'ul').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good (slower) $sidebar.find('ul'); // good (faster) $($sidebar[0]).find('ul');
-
Don't combine elements with a class or ID as part of the selector. If this results in selecting elements you don't want, you probably need to refactor your DOM.
// bad $('form#new_user').submit(); // bad $('li.user').hide(); // good $('#new_user').submit(); // good $('.user').hide();
-
We use the JavaScript Module Pattern, as defined by Ben Cherry. Read up on it here.
-
Files should be named with camelCase, live in their appropriate folder (views/ utils/ etc), and match the name of the single export.
-
Always declare
'use strict;'
at the top of the module. -
Always return the original
module
object. -
If you need to reference any other global objects, pass it to the module's arguments to help provide faster lookups and prevent linting errors.
/*jshint forin:true, noarg:true, noempty:true, eqeqeq:true, bitwise:true, strict:true, undef:true, unused:true, curly:true, browser:true, jquery:true, indent:2, maxerr:100 */ /* @namespace viewName @memberOf haw.views */ var haw = (function (module, $) { 'use strict'; // Module Namespace Extension var views = module.views = module.views || {}; var viewName = views.viewName = views.viewName || {}; // Private Variables var foo = "bar"; // Private Method function privateMethod () {} // Public API viewName.publicMethod = function () {}; // Return the extended module return module; }(haw || {}, jQuery));
- Refer to Kangax's ES5 compatibility table
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Read This
Other Styleguides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
Additional Articles
- JavaScript Scoping & Hoisting - Ben Cherry
- JavaScript Module Pattern: In-Depth - Ben Cherry
- Named function expressions demystified - Juriy Zaytsev
- Function Declarations vs. Function Expressions - Angus Croll
- Essential JavaScript Namespacing Patterns - Addy Osmani
This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.
- Airbnb: airbnb/javascript
- American Insitutes for Research: AIRAST/javascript
- ExactTarget: ExactTarget/javascript
- GeneralElectric: GeneralElectric/javascript
- GoodData: gooddata/gdc-js-style
- How About We: howaboutwe/javascript
- MinnPost: MinnPost/javascript
- ModCloth: modcloth/javascript
- National Geographic: natgeo/javascript
- Razorfish: razorfish/javascript-style-guide
- Shutterfly: shutterfly/javascript
- Userify: userify/javascript
- Zillow: zillow/javascript
This style guide is also available in other languages:
- 🇩🇪 German: timofurrer/javascript-style-guide
- 🇯🇵 Japanese: mitsuruog/javacript-style-guide
- :br: Portuguese: armoucar/javascript-style-guide
(The MIT License)
Copyright (c) 2012 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.