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Need for Speed Carbon OTC (USA) - graphics glitch when "overspeed" effect shows up #17522
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#15940 is the old issue, though a bit of a different visual glitch. That already contains a nice couple of .ppdmp that we can use to debug. However, none of those reproduce this new bug, at least on PC. Could you grab another framedump? https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump |
Not exclusive to Android and Carbon, on Windows Vulkan backend another NFS games has the same bug. Here is dump from Need for Speed Underground Rivals on Windows, Vulkan API, Intel UHD 770, driver v4382. OpenGL doesn't have this bug. Dump was captured on 1x. I raised resolution for the screenshot. ppsspp-v1.15.4-133-g733b7b0de-windows-amd64 |
I think this will have been fixed with #17582, please test when the builds with it are out. |
Game or games this happens in
ULUS-10114
What area of the game
I remember a period when this problem was actually happening.
and I remember that ❤️Henrik Rydgård❤️ identified this problem and soon after the problem was solved.
I downloaded the latest update v1.15.4-83-gc533187e2 and I noticed that there is a regression in NEED FOR SPEED CARBON OTC.
YouCut_20230527_191749039.mp4
What happens
the moment the car is too fast the game's graphics start to break.
when using NITRO the graphic problem gets better.
What should happen
So far the only problem I've encountered is the graphics crashing when the car is too fast.
GE frame capture
No response
Platform
Android
Mobile phone model or graphics card
POCO X3 PRO 8GB RAM
PPSSPP version affected
v1.15.4-83-gc533187e2
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
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