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Fix clear detection mistake #13327

Merged
merged 2 commits into from
Aug 23, 2020
Merged

Commits on Aug 23, 2020

  1. GPU: Properly detect clears.

    The check was reversed before, oops.  Detected masked draws.
    
    Must've gotten this backwards debugging Mana Khemia.
    unknownbrackets committed Aug 23, 2020
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  2. Debugger: Check for no texture before debug bind.

    This means a framebuffer texture that is somehow not attached, but better
    to avoid the crash.
    unknownbrackets committed Aug 23, 2020
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