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Merge drawcalls if they have the same output format #17508

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@hrydgard hrydgard commented May 25, 2023

Broken out from #17479

Seems to work just fine and still reduces the draws in GTA by 10%, but I'm not seeing much in the way of speed improvement in practice unfortunately :( Not even on Nexus 5, where the GLQueueRunner submit loop is the # 1 bottleneck and an improvement would be expected.

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label May 25, 2023
@hrydgard hrydgard added this to the v1.16.0 milestone May 25, 2023
@hrydgard hrydgard modified the milestones: v1.16.0, v1.17.0 Aug 21, 2023
@hrydgard hrydgard removed this from the v1.17.0 milestone Dec 10, 2023
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This just doesn't seem worth it. Closing.

@hrydgard hrydgard closed this Dec 10, 2023
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