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Cordova PushNotification Plugin

by Olivier Louvignes

DESCRIPTION

  • This plugin provides a simple way to use Apple Push Notifications (or Remote Notifications) from IOS.

  • This was inspired by the now orphaned ios-phonegap-plugin build by Urban Airship.

PLUGIN SETUP FOR IOS

Using this plugin requires Cordova iOS.

  1. Make sure your Xcode project has been updated for Cordova

  2. Rename the src/ios folder to PushNotification, drag and drop it from Finder to your Plugins folder in XCode, using "Create groups for any added folders"

  3. Add the .js files to your www folder on disk, and add reference(s) to the .js files using <script> tags in your html file(s)

    <script type="text/javascript" src="/js/plugins/PushNotification.js"></script>

  4. Add new entry with key PushNotification and value PushNotification to Plugins in Cordova.plist/Cordova.plist

  5. Make sure your provisioning profiles are set up to support push notifications. Here's a great tutorial.

APPDELEGATE SETUP FOR IOS

This plugin requires modifications to your AppDelegate.h. Append the following line just below other imports.

#import "PushNotification.h"

It also requires modifications to your AppDelegate.m. Append the block below at the end of your file, just before the implementation @end.

/* ... */

/* START BLOCK */

#pragma - PushNotification delegation

- (void)application:(UIApplication*)app didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
    PushNotification* pushHandler = [self.viewController getCommandInstance:@"PushNotification"];
    [pushHandler didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];
}

- (void)application:(UIApplication*)app didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
    PushNotification* pushHandler = [self.viewController getCommandInstance:@"PushNotification"];
    [pushHandler didFailToRegisterForRemoteNotificationsWithError:error];
}

- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo
{
    PushNotification* pushHandler = [self.viewController getCommandInstance:@"PushNotification"];
    NSMutableDictionary* mutableUserInfo = [userInfo mutableCopy];

    // Get application state for iOS4.x+ devices, otherwise assume active
    UIApplicationState appState = UIApplicationStateActive;
    if ([application respondsToSelector:@selector(applicationState)]) {
        appState = application.applicationState;
    }

    [mutableUserInfo setValue:@"0" forKey:@"applicationLaunchNotification"];
    if (appState == UIApplicationStateActive) {
        [mutableUserInfo setValue:@"1" forKey:@"applicationStateActive"];
        [pushHandler didReceiveRemoteNotification:mutableUserInfo];
    } else {
        [mutableUserInfo setValue:@"0" forKey:@"applicationStateActive"];
        [mutableUserInfo setValue:[NSNumber numberWithDouble: [[NSDate date] timeIntervalSince1970]] forKey:@"timestamp"];
        [pushHandler.pendingNotifications addObject:mutableUserInfo];
    }
}

/* STOP BLOCK */

@end

In order to support launch notifications (app starting from a remote notification), you have to add the following block inside - (BOOL) application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions, just before the return YES;

[self.window addSubview:self.viewController.view];
[self.window makeKeyAndVisible];

/* START BLOCK */

// PushNotification - Handle launch from a push notification
NSDictionary* userInfo = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
if(userInfo) {
    PushNotification *pushHandler = [self.viewController getCommandInstance:@"PushNotification"];
    NSMutableDictionary* mutableUserInfo = [userInfo mutableCopy];
    [mutableUserInfo setValue:@"1" forKey:@"applicationLaunchNotification"];
    [mutableUserInfo setValue:@"0" forKey:@"applicationStateActive"];
    [pushHandler.pendingNotifications addObject:mutableUserInfo];
}

/* STOP BLOCK */

return YES;

PLUGIN SETUP FOR ANDROID(@todo)

Using this plugin requires Cordova Android.

  1. Make sure your Android project has been updated for Cordova

  2. Merge both the libs and src folder from this plugin to your projet.

  3. Add the .js files to your assets/www folder on disk, and add reference(s) to the .js files using <script> tags in your html file(s)

    <script type="text/javascript" src="/js/plugins/FacebookConnect.js"></script>

  4. Add new entry with key PushNotification and value org.apache.cordova.plugins.PushNotification to Plugins in res/xml/config.xml

JAVASCRIPT INTERFACE (IOS/ANDROID)

// After device ready, create a local alias
var pushNotification = window.plugins.pushNotification;

registerDevice() does perform registration on Apple Push Notification servers (via user interaction) & retrieve the token that will be used to push remote notifications to this device.

pushNotification.registerDevice({alert:true, badge:true, sound:true}, function(status) {
    // if successful status is an object that looks like this:
    // {"type":"7","pushBadge":"1","pushSound":"1","enabled":"1","deviceToken":"blablahblah","pushAlert":"1"}
    console.warn('registerDevice:%o', status);
    navigator.notification.alert(JSON.stringify(['registerDevice', status]));
});

getPendingNotifications() should be used when your application starts or become active (from the background) to retrieve notifications that have been pushed while the application was inactive or offline. For now, it can only retrieve the notification that the user has interacted with while entering the app. Returned params applicationStateActive & applicationLaunchNotification enables you to filter notifications by type.

pushNotification.getPendingNotifications(function(notifications) {
    console.warn('getPendingNotifications:%o', notifications);
    navigator.notification.alert(JSON.stringify(['getPendingNotifications', notifications]));
});

getRemoteNotificationStatus() does perform registration check for this device.

pushNotification.getRemoteNotificationStatus(function(status) {
    console.warn('getRemoteNotificationStatus:%o', status);
    navigator.notification.alert(JSON.stringify(['getRemoteNotificationStatus', status]));
});

setApplicationIconBadgeNumber() can be used to set the application badge number (that can be updated by a remote push, for instance, resetting it to 0 after notifications have been processed).

pushNotification.setApplicationIconBadgeNumber(12, function(status) {
    console.warn('setApplicationIconBadgeNumber:%o', status);
    navigator.notification.alert(JSON.stringify(['setBadge', status]));
});

getApplicationIconBadgeNumber() get the current value of the application badge number.

pushNotification.getApplicationIconBadgeNumber( function(badgeNumber) {
    console.log('badgeNumber: ' +  badgeNumber);
});

cancelAllLocalNotifications() can be used to clear all notifications from the notification center.

pushNotification.cancelAllLocalNotifications(function() {
    console.warn('cancelAllLocalNotifications');
    navigator.notification.alert(JSON.stringify(['cancelAllLocalNotifications']));
});

getDeviceUniqueIdentifier() can be used to retrieve the original device unique id. (@warning As of today, usage is deprecated and requires explicit consent from the user)

pushNotification.getDeviceUniqueIdentifier(function(uuid) {
    console.warn('getDeviceUniqueIdentifier:%s', uuid);
    navigator.notification.alert(JSON.stringify(['getDeviceUniqueIdentifier', uuid]));
});

Finally, when a remote push notification is received while the application is active, an event will be triggered on the DOM document.

document.addEventListener('push-notification', function(event) {
    console.warn('push-notification!:%o', event);
    navigator.notification.alert(JSON.stringify(['push-notification!', event]));
});
  • Check source for additional configuration.

BUGS AND CONTRIBUTIONS

Patches welcome! Send a pull request. Since this is not a part of Cordova Core (which requires a CLA), this should be easier.

Post issues on Github

The latest code (my fork) will always be here

LICENSE

The MIT License

Copyright (c) 2012 Olivier Louvignes

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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