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feat: initial support for ox_core (#382)
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,42 @@ | ||
if not Framework.Ox() then return end | ||
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local Ox = require '@ox_core.lib.init' | ||
local player = Ox.GetPlayer() | ||
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RegisterNetEvent("ox:setActiveCharacter", function(character) | ||
if character.isNew then | ||
return InitializeCharacter(Framework.GetGender(true)) | ||
end | ||
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InitAppearance() | ||
end) | ||
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---@todo groups | ||
-- RegisterNetEvent("ox:setGroup", function(group, grade) | ||
-- end) | ||
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function Framework.GetPlayerGender() | ||
return player.get('gender') == 'female' and 'Female' or 'Male' | ||
end | ||
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function Framework.UpdatePlayerData() end | ||
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function Framework.HasTracker() return false end | ||
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function Framework.CheckPlayerMeta() | ||
return LocalPlayer.state.isDead or IsPedCuffed(cache.ped) | ||
end | ||
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function Framework.IsPlayerAllowed(charId) | ||
return charId == player.charId | ||
end | ||
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function Framework.GetRankInputValues() end | ||
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function Framework.GetJobGrade() end | ||
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function Framework.GetGangGrade() end | ||
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function Framework.CachePed() end | ||
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function Framework.RestorePlayerArmour() end |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
if not Framework.Ox() then return end | ||
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local Ox = require '@ox_core.lib.init' | ||
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function Framework.GetPlayerID(playerId) | ||
return Ox.GetPlayer(playerId).charId | ||
end | ||
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function Framework.HasMoney(playerId, item, amount) | ||
return exports.ox_inventory:GetItemCount(playerId, item) >= amount | ||
end | ||
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function Framework.RemoveMoney(playerId, type, amount) | ||
return exports.ox_inventory:RemoveItem(playerId, type, amount) | ||
end | ||
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function Framework.GetJob() | ||
return ---@todo | ||
end | ||
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function Framework.GetGang() | ||
return ---@todo | ||
end | ||
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function Framework.SaveAppearance(appearance, charId) | ||
Database.PlayerSkins.UpdateActiveField(charId, 0) | ||
Database.PlayerSkins.DeleteByModel(charId, appearance.model) | ||
Database.PlayerSkins.Add(charId, appearance.model, json.encode(appearance), 1) | ||
end | ||
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function Framework.GetAppearance(charId, model) | ||
local result = Database.PlayerSkins.GetByCitizenID(charId, model) | ||
if result then | ||
return json.decode(result) | ||
end | ||
end |
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