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test_strings.cpp
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test_strings.cpp
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#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
// There isn't a single library roundtripping with codecvt works on. We'll do the nitty-gritty of it later...
TEST_CASE("stack/strings", "test that strings can be roundtripped") {
sol::state lua;
static const char utf8str[] = "\xF0\x9F\x8D\x8C\x20\xE6\x99\xA5\x20\x46\x6F\x6F\x20\xC2\xA9\x20\x62\x61\x72\x20\xF0\x9D\x8C\x86\x20\x62\x61\x7A\x20\xE2\x98\x83\x20\x71\x75\x78";
static const char16_t utf16str[] = { 0xD83C, 0xDF4C, 0x20, 0x6665, 0x20, 0x46, 0x6F, 0x6F, 0x20, 0xA9, 0x20, 0x62, 0x61, 0x72, 0x20, 0xD834, 0xDF06, 0x20, 0x62, 0x61, 0x7A, 0x20, 0x2603, 0x20, 0x71, 0x75, 0x78, 0x00 };
static const char32_t utf32str[] = { 0x1F34C, 0x0020, 0x6665, 0x0020, 0x0046, 0x006F, 0x006F, 0x0020, 0x00A9, 0x0020, 0x0062, 0x0061, 0x0072, 0x0020, 0x1D306, 0x0020, 0x0062, 0x0061, 0x007A, 0x0020, 0x2603, 0x0020, 0x0071, 0x0075, 0x0078, 0x00 };
static const wchar_t widestr[] = L"Fuck these shitty compilers";
static const char32_t utf32str2[] = U"🕴";
#if 0
lua["utf8"] = utf8str;
lua["utf16"] = utf16str;
lua["utf32"] = utf32str;
lua["wide"] = widestr;
std::string utf8_to_utf8 = lua["utf8"];
std::string utf16_to_utf8 = lua["utf16"];
std::string utf32_to_utf8 = lua["utf32"];
std::string wide_to_utf8 = lua["wide"];
std::wstring utf8_to_wide = lua["utf8"];
std::wstring utf16_to_wide = lua["utf16"];
std::wstring utf32_to_wide = lua["utf32"];
std::wstring wide_to_wide = lua["wide"];
std::u16string utf8_to_utf16 = lua["utf8"];
std::u16string utf16_to_utf16 = lua["utf16"];
std::u16string utf32_to_utf16 = lua["utf32"];
std::u16string wide_to_utf16 = lua["wide"];
std::u32string utf8_to_utf32 = lua["utf8"];
std::u32string utf16_to_utf32 = lua["utf16"];
std::u32string utf32_to_utf32 = lua["utf32"];
std::u32string wide_to_utf32 = lua["wide"];
REQUIRE(utf8_to_utf8 == utf8str);
REQUIRE(utf16_to_utf8 == utf8str);
REQUIRE(utf32_to_utf8 == utf8str);
REQUIRE(wide_to_utf8 == utf8str);
REQUIRE(utf8_to_utf16 == utf16str);
REQUIRE(utf16_to_utf16 == utf16str);
REQUIRE(utf32_to_utf16 == utf16str);
REQUIRE(wide_to_utf16 == utf16str);
REQUIRE(utf8_to_utf32 == utf32str);
REQUIRE(utf16_to_utf32 == utf32str);
REQUIRE(utf32_to_utf32 == utf32str);
REQUIRE(wide_to_utf32 == utf32str);
REQUIRE(utf8_to_wide == widestr);
REQUIRE(utf16_to_wide == widestr);
REQUIRE(utf32_to_wide == widestr);
REQUIRE(wide_to_wide == widestr);
char32_t utf8_to_char32 = lua["utf8"];
char32_t utf16_to_char32 = lua["utf16"];
char32_t utf32_to_char32 = lua["utf32"];
char32_t wide_to_char32 = lua["wide"];
REQUIRE(utf8_to_char32 == utf32str[0]);
REQUIRE(utf16_to_char32 == utf32str[0]);
REQUIRE(utf32_to_char32 == utf32str[0]);
REQUIRE(wide_to_char32 == utf32str[0]);
#endif // Shit C++
}