Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.
Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.
#include <sol.hpp>
#include <cassert>
int main() {
sol::state lua;
int x = 0;
lua.set_function("beep", [&x]{ ++x; });
lua.script("beep()");
assert(x == 1);
}
#include <sol.hpp>
#include <cassert>
struct vars {
int boop = 0;
};
int main() {
sol::state lua;
lua.new_usertype<vars>("vars", "boop", &vars::boop);
lua.script("beep = vars.new()\n"
"beep.boop = 1");
assert(lua.get<vars>("beep").boop == 1);
}
More examples are given in the examples directory.
Check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py
is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help
for more info.
- Fastest in the land (see: sol2 graph and table entries).
- Supports retrieval and setting of multiple types including
std::string
andstd::map/unordered_map
. - Lambda, function, and member function bindings are supported.
- Intermediate type for checking if a variable exists.
- Simple API that completely abstracts away the C stack API, including
protected_function
with the ability to use an error-handling function. operator[]
-style manipulation of tables- C++ type representations in lua userdata as
usertype
s with guaranteed cleanup - Overloaded function calls:
my_function(1); my_function("Hello")
in the same lua script route to different function calls based on parameters - Support for tables, nested tables, table iteration with
table.for_each
.
Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:
- GCC 4.9.0+
- Clang 3.5+
- Visual Studio 2015 Community (Visual C++ 14.0)+
Due to how this library is used compared to the C API, the Lua Stack is completely abstracted away. Not only that, but all
Lua errors are thrown as exceptions instead: if you don't want to deal with errors thrown by at_panic, you can set your own panic function or use the protected_function
API. This allows you to handle the errors gracefully without being forced to exit. If you don't want to deal with exceptions, then define SOL_NO_EXCEPTIONS
. If you also don't like RTTI, you can also define SOL_NO_RTTI
as well. These macros are automatically defined if the code detects certain compiler-specific macros being turned on or off based on flags like -fno-rtti
and -fno-exceptions
It should be noted that the library itself depends on lua.hpp
to be found by your compiler. It uses angle brackets, e.g.
#include <lua.hpp>
.
Sol is distributed with an MIT License. You can see LICENSE.txt for more info.