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Update README.md
Build (MSVC) #329: Commit 6e96c4e pushed by icculus
November 26, 2023 03:38 9m 4s main
November 26, 2023 03:38 9m 4s
render: Batching is always enabled now!
Build (MSVC) #328: Commit b906de1 pushed by icculus
November 21, 2023 01:28 13m 56s sdl3-render-always-batch
November 21, 2023 01:28 13m 56s
Update README.md
Build (MSVC) #327: Commit 7bfaaa8 pushed by icculus
November 21, 2023 01:22 19m 55s main
November 21, 2023 01:22 19m 55s
render: Batching is always enabled now!
Build (MSVC) #326: Commit b6724ea pushed by icculus
November 21, 2023 01:20 10m 53s main
November 21, 2023 01:20 10m 53s
Update README.md
Build (MSVC) #325: Commit 7bfaaa8 pushed by icculus
November 21, 2023 00:29 10m 54s main
November 21, 2023 00:29 10m 54s
audio: Tighten up possession of detectionLock during device open.
Build (MSVC) #324: Commit c331b64 pushed by icculus
November 20, 2023 20:07 6m 18s SDL2
November 20, 2023 20:07 6m 18s
Apparently GitHub Actions use the CMake files...
Build (MSVC) #323: Commit 167e704 pushed by icculus
November 20, 2023 19:29 5m 51s sdl2-test-glext-prototypes
November 20, 2023 19:29 5m 51s
Build the test apps with -DGL_GLEXT_PROTOTYPES.
Build (MSVC) #322: Commit c61efd3 pushed by icculus
November 20, 2023 19:14 6m 37s sdl2-test-glext-prototypes
November 20, 2023 19:14 6m 37s
Update README.md
Build (MSVC) #321: Commit 349675d pushed by icculus
November 20, 2023 18:49 10m 12s main
November 20, 2023 18:49 10m 12s
main: Added documentation.
Build (MSVC) #320: Commit 4db2131 pushed by icculus
November 1, 2023 20:42 12m 20s sdl3-main-callbacks
November 1, 2023 20:42 12m 20s
main: Make a note about init/quit symmetry.
Build (MSVC) #319: Commit d630efa pushed by icculus
November 1, 2023 18:14 12m 15s sdl3-main-callbacks
November 1, 2023 18:14 12m 15s
November 1, 2023 16:43 11m 25s
main: Remove underscores from some variable names.
Build (MSVC) #317: Commit a4c3fe4 pushed by icculus
November 1, 2023 16:24 14m 28s sdl3-main-callbacks
November 1, 2023 16:24 14m 28s
November 1, 2023 13:53 15m 16s
main: Added _optional_ callback entry points.
Build (MSVC) #315: Commit 7968b7b pushed by icculus
November 1, 2023 04:44 10m 59s sdl3-main-callbacks
November 1, 2023 04:44 10m 59s
video: Remove MMX codepath from SDL_BlitCopy.
Build (MSVC) #314: Commit ada7f99 pushed by icculus
October 30, 2023 22:59 31m 15s sdl3-mmx-removal
October 30, 2023 22:59 31m 15s
cmake: reset check state before testing -fobjc-arc
Build (MSVC) #313: Commit 517db6d pushed by icculus
October 30, 2023 22:58 15m 58s SDL2
October 30, 2023 22:58 15m 58s
Update README.md
Build (MSVC) #312: Commit 4f9ed8e pushed by icculus
October 30, 2023 22:58 11m 6s main
October 30, 2023 22:58 11m 6s
main: Patched to compile on Emscripten.
Build (MSVC) #311: Commit d107469 pushed by icculus
October 30, 2023 06:56 13m 48s sdl3-main-callbacks
October 30, 2023 06:56 13m 48s
main: Include SDL_internal.h correctly.
Build (MSVC) #310: Commit 8c1e334 pushed by icculus
October 29, 2023 22:04 13m 17s sdl3-main-callbacks
October 29, 2023 22:04 13m 17s
October 29, 2023 20:07 17m 34s
wayland: Sanity check pointers and protocols before confining
Build (MSVC) #308: Commit 60e8ff1 pushed by icculus
October 29, 2023 19:52 19m 54s SDL2
October 29, 2023 19:52 19m 54s
Update README.md
Build (MSVC) #307: Commit 22ec72e pushed by icculus
October 29, 2023 19:52 14m 9s main
October 29, 2023 19:52 14m 9s