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FSRCNN-Medium

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@igv igv released this 25 Sep 13:31
· 24 commits to master since this release

Shader for mpv.
Trained with --distort=True (means it can remove / reduce compression artifacts)
Requires --fbo-format=rgba16f (rgba16hf for vulkan and d3d11)
For example if you placed this shader in the same folder as your mpv.conf, then your config should look like this:

profile=gpu-hq
fbo-format=rgba16f
glsl-shaders="~~/FSRCNN_x2_r2_16-0-2.glsl"