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Commit v0.20 into the dedicated repository
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ihsoft committed Jul 10, 2018
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307 changes: 6 additions & 301 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
Source/bin
Source/obj

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
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dlldata.c

# .NET Core
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*_i.c
*_p.c
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~$*
*~
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node_modules/
orleans.codegen.cs

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

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# tools/**
# !tools/packages.config

# =========================
# Operating System Files
# =========================

# Windows
# =========================

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# Windows shortcuts
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Help
Release
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28 changes: 28 additions & 0 deletions BUILD.md
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## For WINDOWS users

To not deal with project settings make a drive `Q:` which points to the game's folder. Then, just
load the project and it will pickup all the settings.
```
subst Q: <your KSP folder path>
```

E.g. if you have installed your game into:
```
D:\Steam\steamapps\common\Kerbal Space Program\
```
then do:
```
subst Q: "D:\Steam\steamapps\common\Kerbal Space Program\"
```

By default on build completion the mod's binary is copied into:
```
Q:\GameData\KSPDev\Plugins
```

But only if path `Q:\GameData` exists. So, if you haven't did the subst then there will be no the
convinience option.

## For iOS users

Give your own iDeas ...
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