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renderer: always use lightmap lightColor restoration, even with light…
…grid direction, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
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