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rotbone

rotbone rotbone3

This is my first addons for godot 3.1, and it still needs improvement.

I wrote this tool mainly to modify the pose of the skeleton witch is imported from other software no need to import again.

it is very similar to adjusting the skeleton in blender.

This tool is written with gdnative, but it can be rewritten with gdscript in the future.

to use:

After selecting the skeleton, press the middle key to select a single bone, then click the R key and move the mouse to rotate the bone, and press Alt + R to return to zero pose of this bone.

When R key is clicked in the rotation mode and press X or Y or Z key to limite the axis of rotation .

这是我的第一个插件 for godot 3.1,还需要改进。

我写这个工具,主要是想简单地修改一下从其它软件导入godot中的骨架的pose,而不用重复导入,但操作很像在blender里调整骨骼的过程.

这个工具使用了gdnative写的.但以后可以用gdscript重写一遍,主要也是为了学习与实践gdnative.

使用方法:

在场景串选中骨架 Sceleton 后,按中键是选择单个bone 然后点击R键一下并移动鼠标是旋转bone,按alt+r 一下 是归零pose.

当按了R键进入旋转状态时再按 X 或Y 或Z 键是限定轴向旋转.

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addons for godot 3.1 win x64

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