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An implementation of Flappy Bird on the Gameboy Advance in C++

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Flappy-Bird-GBA

An implementation of Flappy Bird on the Gameboy Advance in C++

We are learning from tonc, and some of the code is copied or adapted from there, including in particular the stuff in source/tonc_demo_lib.

Be warned; there is no documentation and no tests.

This works today, albeit with very bad graphics and some slight oddities in the physics.

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An implementation of Flappy Bird on the Gameboy Advance in C++

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