Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
WGSL: use correct syntax for matrix access (bevyengine#5039)
# Objective - `.x` is not the correct syntax to access a column in a matrix in WGSL: https://www.w3.org/TR/WGSL/#matrix-access-expr - naga accepts it and translates it correctly, but it's not valid when shaders are kept as is and used directly in WGSL ## Solution - Use the correct syntax
- Loading branch information