Fix BufferedGraphicsMode::clear()
so that it fills all pixels
#201
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Hi! Thank you for helping out with SSD1306 development! Please:
master
if you're not already up to dateCHANGELOG.md
entry in the Unreleased section under the appropriate heading (Added, Fixed, Changed, etc)rustfmt
on the project withcargo fmt --all
- CI will not pass without this stepPR description
Currently
clear()
fills the buffer with0x01
bytes, which represent7 dark pixels and 1 bright pixel. We want all pixels bright. This PR fixes it by filling buffer with 0xff.