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[suspense] Avoid double commit by re-rendering immediately and reusin…
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…g primary children (facebook#14083)

* Avoid double commit by re-rendering immediately and reusing children

To support Suspense outside of concurrent mode, any component that
starts rendering must commit synchronously without being interrupted.
This means normal path, where we unwind the stack and try again from the
nearest Suspense boundary, won't work.

We used to have a special case where we commit the suspended tree in an
incomplete state. Then, in a subsequent commit, we re-render using the
fallback.

The first part — committing an incomplete tree — hasn't changed with
this PR. But I've changed the second part — now we render the fallback
children immediately, within the same commit.

* Add a failing test for remounting fallback in sync mode

* Add failing test for stuck Suspense fallback

* Toggle visibility of Suspense children in mutation phase, not layout

If parent reads visibility of children in a lifecycle, they should have
already updated.
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acdlite authored and jetoneza committed Jan 23, 2019
1 parent aa657ad commit a7a5a33
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Showing 10 changed files with 432 additions and 178 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@

'use strict';

let ReactFeatureFlags;
let React;
let ReactDOM;
let Suspense;
Expand All @@ -20,6 +21,8 @@ describe('ReactDOMSuspensePlaceholder', () => {

beforeEach(() => {
jest.resetModules();
ReactFeatureFlags = require('shared/ReactFeatureFlags');
ReactFeatureFlags.enableHooks = true;
React = require('react');
ReactDOM = require('react-dom');
ReactCache = require('react-cache');
Expand Down Expand Up @@ -108,4 +111,50 @@ describe('ReactDOMSuspensePlaceholder', () => {

expect(container.textContent).toEqual('ABC');
});

it(
'outside concurrent mode, re-hides children if their display is updated ' +
'but the boundary is still showing the fallback',
async () => {
const {useState} = React;

let setIsVisible;
function Sibling({children}) {
const [isVisible, _setIsVisible] = useState(false);
setIsVisible = _setIsVisible;
return (
<span style={{display: isVisible ? 'inline' : 'none'}}>
{children}
</span>
);
}

function App() {
return (
<Suspense maxDuration={500} fallback={<Text text="Loading..." />}>
<Sibling>Sibling</Sibling>
<span>
<AsyncText ms={1000} text="Async" />
</span>
</Suspense>
);
}

ReactDOM.render(<App />, container);
expect(container.innerHTML).toEqual(
'<span style="display: none;">Sibling</span><span style="display: none;"></span>Loading...',
);

setIsVisible(true);
expect(container.innerHTML).toEqual(
'<span style="display: none;">Sibling</span><span style="display: none;"></span>Loading...',
);

await advanceTimers(1000);

expect(container.innerHTML).toEqual(
'<span style="display: inline;">Sibling</span><span style="">Async</span>',
);
},
);
});
154 changes: 109 additions & 45 deletions packages/react-reconciler/src/ReactFiberBeginWork.js
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ import {
} from './ReactChildFiber';
import {processUpdateQueue} from './ReactUpdateQueue';
import {NoWork, Never} from './ReactFiberExpirationTime';
import {ConcurrentMode, StrictMode} from './ReactTypeOfMode';
import {ConcurrentMode, StrictMode, NoContext} from './ReactTypeOfMode';
import {
shouldSetTextContent,
shouldDeprioritizeSubtree,
Expand Down Expand Up @@ -1071,31 +1071,21 @@ function updateSuspenseComponent(
// We should attempt to render the primary children unless this boundary
// already suspended during this render (`alreadyCaptured` is true).
let nextState: SuspenseState | null = workInProgress.memoizedState;
if (nextState === null) {
// An empty suspense state means this boundary has not yet timed out.

let nextDidTimeout;
if ((workInProgress.effectTag & DidCapture) === NoEffect) {
// This is the first attempt.
nextState = null;
nextDidTimeout = false;
} else {
if (!nextState.alreadyCaptured) {
// Since we haven't already suspended during this commit, clear the
// existing suspense state. We'll try rendering again.
nextState = null;
} else {
// Something in this boundary's subtree already suspended. Switch to
// rendering the fallback children. Set `alreadyCaptured` to true.
if (current !== null && nextState === current.memoizedState) {
// Create a new suspense state to avoid mutating the current tree's.
nextState = {
alreadyCaptured: true,
didTimeout: true,
timedOutAt: nextState.timedOutAt,
};
} else {
// Already have a clone, so it's safe to mutate.
nextState.alreadyCaptured = true;
nextState.didTimeout = true;
}
}
// Something in this boundary's subtree already suspended. Switch to
// rendering the fallback children.
nextState = {
timedOutAt: nextState !== null ? nextState.timedOutAt : NoWork,
};
nextDidTimeout = true;
workInProgress.effectTag &= ~DidCapture;
}
const nextDidTimeout = nextState !== null && nextState.didTimeout;

// This next part is a bit confusing. If the children timeout, we switch to
// showing the fallback children in place of the "primary" children.
Expand Down Expand Up @@ -1140,6 +1130,22 @@ function updateSuspenseComponent(
NoWork,
null,
);

if ((workInProgress.mode & ConcurrentMode) === NoContext) {
// Outside of concurrent mode, we commit the effects from the
// partially completed, timed-out tree, too.
const progressedState: SuspenseState = workInProgress.memoizedState;
const progressedPrimaryChild: Fiber | null =
progressedState !== null
? (workInProgress.child: any).child
: (workInProgress.child: any);
reuseProgressedPrimaryChild(
workInProgress,
primaryChildFragment,
progressedPrimaryChild,
);
}

const fallbackChildFragment = createFiberFromFragment(
nextFallbackChildren,
mode,
Expand All @@ -1166,7 +1172,7 @@ function updateSuspenseComponent(
// This is an update. This branch is more complicated because we need to
// ensure the state of the primary children is preserved.
const prevState = current.memoizedState;
const prevDidTimeout = prevState !== null && prevState.didTimeout;
const prevDidTimeout = prevState !== null;
if (prevDidTimeout) {
// The current tree already timed out. That means each child set is
// wrapped in a fragment fiber.
Expand All @@ -1182,6 +1188,24 @@ function updateSuspenseComponent(
NoWork,
);
primaryChildFragment.effectTag |= Placement;

if ((workInProgress.mode & ConcurrentMode) === NoContext) {
// Outside of concurrent mode, we commit the effects from the
// partially completed, timed-out tree, too.
const progressedState: SuspenseState = workInProgress.memoizedState;
const progressedPrimaryChild: Fiber | null =
progressedState !== null
? (workInProgress.child: any).child
: (workInProgress.child: any);
if (progressedPrimaryChild !== currentPrimaryChildFragment.child) {
reuseProgressedPrimaryChild(
workInProgress,
primaryChildFragment,
progressedPrimaryChild,
);
}
}

// Clone the fallback child fragment, too. These we'll continue
// working on.
const fallbackChildFragment = (primaryChildFragment.sibling = createWorkInProgress(
Expand Down Expand Up @@ -1237,6 +1261,22 @@ function updateSuspenseComponent(
primaryChildFragment.effectTag |= Placement;
primaryChildFragment.child = currentPrimaryChild;
currentPrimaryChild.return = primaryChildFragment;

if ((workInProgress.mode & ConcurrentMode) === NoContext) {
// Outside of concurrent mode, we commit the effects from the
// partially completed, timed-out tree, too.
const progressedState: SuspenseState = workInProgress.memoizedState;
const progressedPrimaryChild: Fiber | null =
progressedState !== null
? (workInProgress.child: any).child
: (workInProgress.child: any);
reuseProgressedPrimaryChild(
workInProgress,
primaryChildFragment,
progressedPrimaryChild,
);
}

// Create a fragment from the fallback children, too.
const fallbackChildFragment = (primaryChildFragment.sibling = createFiberFromFragment(
nextFallbackChildren,
Expand Down Expand Up @@ -1270,6 +1310,49 @@ function updateSuspenseComponent(
return next;
}

function reuseProgressedPrimaryChild(
workInProgress: Fiber,
primaryChildFragment: Fiber,
progressedChild: Fiber | null,
) {
// This function is only called outside concurrent mode. Usually, if a work-
// in-progress primary tree suspends, we throw it out and revert back to
// current. Outside concurrent mode, though, we commit the suspended work-in-
// progress, even though it didn't complete. This function reuses the children
// and transfers the effects.
let child = (primaryChildFragment.child = progressedChild);
while (child !== null) {
// Ensure that the first and last effect of the parent corresponds
// to the children's first and last effect.
if (primaryChildFragment.firstEffect === null) {
primaryChildFragment.firstEffect = child.firstEffect;
}
if (child.lastEffect !== null) {
if (primaryChildFragment.lastEffect !== null) {
primaryChildFragment.lastEffect.nextEffect = child.firstEffect;
}
primaryChildFragment.lastEffect = child.lastEffect;
}

// Append all the effects of the subtree and this fiber onto the effect
// list of the parent. The completion order of the children affects the
// side-effect order.
if (child.effectTag > PerformedWork) {
if (primaryChildFragment.lastEffect !== null) {
primaryChildFragment.lastEffect.nextEffect = child;
} else {
primaryChildFragment.firstEffect = child;
}
primaryChildFragment.lastEffect = child;
}
child.return = primaryChildFragment;
child = child.sibling;
}

workInProgress.firstEffect = primaryChildFragment.firstEffect;
workInProgress.lastEffect = primaryChildFragment.lastEffect;
}

function updatePortalComponent(
current: Fiber | null,
workInProgress: Fiber,
Expand Down Expand Up @@ -1426,25 +1509,6 @@ function updateContextConsumer(
return workInProgress.child;
}

/*
function reuseChildrenEffects(returnFiber : Fiber, firstChild : Fiber) {
let child = firstChild;
do {
// Ensure that the first and last effect of the parent corresponds
// to the children's first and last effect.
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = child.firstEffect;
}
if (child.lastEffect) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = child.firstEffect;
}
returnFiber.lastEffect = child.lastEffect;
}
} while (child = child.sibling);
}
*/

function bailoutOnAlreadyFinishedWork(
current: Fiber | null,
workInProgress: Fiber,
Expand Down Expand Up @@ -1528,7 +1592,7 @@ function beginWork(
break;
case SuspenseComponent: {
const state: SuspenseState | null = workInProgress.memoizedState;
const didTimeout = state !== null && state.didTimeout;
const didTimeout = state !== null;
if (didTimeout) {
// If this boundary is currently timed out, we need to decide
// whether to retry the primary children, or to skip over it and
Expand Down
71 changes: 23 additions & 48 deletions packages/react-reconciler/src/ReactFiberCommitWork.js
Original file line number Diff line number Diff line change
Expand Up @@ -50,13 +50,12 @@ import {
Placement,
Snapshot,
Update,
Callback,
} from 'shared/ReactSideEffectTags';
import getComponentName from 'shared/getComponentName';
import invariant from 'shared/invariant';
import warningWithoutStack from 'shared/warningWithoutStack';

import {NoWork, Sync} from './ReactFiberExpirationTime';
import {NoWork} from './ReactFiberExpirationTime';
import {onCommitUnmount} from './ReactFiberDevToolsHook';
import {startPhaseTimer, stopPhaseTimer} from './ReactDebugFiberPerf';
import {getStackByFiberInDevAndProd} from './ReactCurrentFiber';
Expand Down Expand Up @@ -86,9 +85,7 @@ import {
} from './ReactFiberHostConfig';
import {
captureCommitPhaseError,
flushPassiveEffects,
requestCurrentTime,
scheduleWork,
} from './ReactFiberScheduler';
import {
NoEffect as NoHookEffect,
Expand Down Expand Up @@ -452,50 +449,8 @@ function commitLifeCycles(
}
return;
}
case SuspenseComponent: {
if (finishedWork.effectTag & Callback) {
// In non-strict mode, a suspense boundary times out by commiting
// twice: first, by committing the children in an inconsistent state,
// then hiding them and showing the fallback children in a subsequent
// commit.
const newState: SuspenseState = {
alreadyCaptured: true,
didTimeout: false,
timedOutAt: NoWork,
};
finishedWork.memoizedState = newState;
flushPassiveEffects();
scheduleWork(finishedWork, Sync);
return;
}
let oldState: SuspenseState | null =
current !== null ? current.memoizedState : null;
let newState: SuspenseState | null = finishedWork.memoizedState;
let oldDidTimeout = oldState !== null ? oldState.didTimeout : false;

let newDidTimeout;
let primaryChildParent = finishedWork;
if (newState === null) {
newDidTimeout = false;
} else {
newDidTimeout = newState.didTimeout;
if (newDidTimeout) {
primaryChildParent = finishedWork.child;
newState.alreadyCaptured = false;
if (newState.timedOutAt === NoWork) {
// If the children had not already timed out, record the time.
// This is used to compute the elapsed time during subsequent
// attempts to render the children.
newState.timedOutAt = requestCurrentTime();
}
}
}

if (newDidTimeout !== oldDidTimeout && primaryChildParent !== null) {
hideOrUnhideAllChildren(primaryChildParent, newDidTimeout);
}
return;
}
case SuspenseComponent:
break;
case IncompleteClassComponent:
break;
default: {
Expand Down Expand Up @@ -1066,6 +1021,26 @@ function commitWork(current: Fiber | null, finishedWork: Fiber): void {
return;
}
case SuspenseComponent: {
let newState: SuspenseState | null = finishedWork.memoizedState;

let newDidTimeout;
let primaryChildParent = finishedWork;
if (newState === null) {
newDidTimeout = false;
} else {
newDidTimeout = true;
primaryChildParent = finishedWork.child;
if (newState.timedOutAt === NoWork) {
// If the children had not already timed out, record the time.
// This is used to compute the elapsed time during subsequent
// attempts to render the children.
newState.timedOutAt = requestCurrentTime();
}
}

if (primaryChildParent !== null) {
hideOrUnhideAllChildren(primaryChildParent, newDidTimeout);
}
return;
}
case IncompleteClassComponent: {
Expand Down
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