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Never store shuffle blocks in BlockManager
After the BlockId refactor (PR alteryx#114), it became very clear that ShuffleBlocks are of no use within BlockManager (they had a no-arg constructor!). This patch completely eliminates them, saving us around 100-150 bytes per shuffle block. The total, system-wide overhead per shuffle block is now a flat 8 bytes, excluding state saved by the MapOutputTracker.
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