Linphone is a free VoIP and video softphone based on the SIP protocol.
Thanks for asking! We love pull requests from everyone. Depending on what you want to do, you can help us improve Linphone in various ways:
Top translations: linphone-ios
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If you want to dig through Linphone code or report a bug, please read CONTRIBUTING.md
first. You should also read this README
entirely ;-).
Enter the Beta :
- Download TestFlight from the App Store and log in it with your apple-id -Tap the public link on your iOS device. The public link : https://testflight.apple.com/join/LUlmZWjH -Touch View in TestFlight or Start Testing. You can also touch Accept, Install, or Update for Linphone app. -And voilà ! You can update your beta version with the same public link when a new one is available
Send a crash report :
- It is done automatically by TestFlight
Report a bug :
- Open Linphone
- Go to Settings —> Advanced —> Send logs
- An email to [email protected] is created with your logs attached
- Fill in the bug description with :
- What you were doing
- What happened
- What you were expecting
- Approximately when the bug happened
- Change the object to [Beta test - Bug report]
- Send the mail
Now the default way of building linphone-iphone is to use CocoaPods to retrieve the linphone-sdk frameworks. Compared to previous versions, this project no longer uses submodules developper has to build in order to get a working app. However, if you wish to use a locally compiled SDK, read paragraph "Using a local linphone SDK" below to know how to proceed.
If you don't have CocoaPods already, you can download and install it using :
sudo gem install cocoapods
- Install the app's dependencies with cocoapods first:
pod install
It will download the linphone-sdk from our gitlab repository so you don't have to build anything yourself.
- Then open
linphone.xcworkspace
file (NOT linphone.xcodeproj) with XCode to build and run the app.
We are using the Xcode test navigator to test the UI of Linphone.
Change the Scheme to LinphoneTester. Press the test navigator button and all the tests will show. See: https://developer.apple.com/library/archive/documentation/DeveloperTools/Conceptual/testing_with_xcode/chapters/05-running_tests.html
- Video capture will not work in simulator (not implemented in it).
- Clone the linphone-sdk repository from out gitlab:
git clone https://gitlab.linphone.org/BC/public/linphone-sdk.git --recursive
-
Follow the instructions in the linphone-sdk/README file to build the SDK.
-
Rebuild the project:
PODFILE_PATH=<path to linphone-sdk-ios> pod install
where is your build directory of the linphone-sdk project, containing the linphone-sdk.podspec
file and a linphone-sdk
ouptut directory comprising built frameworks and resources.
- Then open linphone.xcworkspace with Xcode to build and run the app.
We've integrated Crashlythics into liphone-iphone, which can automatically send crash reports. It is disabled by default. To activate it:
-
Replace the GoogleService-Info.plist for this project with yours (specific to your crashlytics account).
-
Rebuild the project:
USE_CRASHLYTHICS=true pod install
`
- Then open
linphone.xcworkspace
with Xcode to build and run the app.
-
The app is contained in a window, which resides in the MainStoryboard file.
-
The delegate is set to LinphoneAppDelegate in main.m, in the UIApplicationMain() by passing its class
-
Basic layout:
MainStoryboard | | (rootViewController) | PhoneMainView ---> view |--> app background | | | |--> statusbar background | | (mainViewController) | UICompositeView : TPMultilayout | |---> view |--> statusBar | |--> contentView | |--> tabBar
When the application is started, the phoneMainView gets asked to transition to the Dialer view or the Assistant view. PhoneMainView exposes the -changeCurrentView: method, which will setup its Any Linphone view is actually presented in the UICompositeView, with or without a statusBar and tabBar.
The UICompositeView consists of 3 areas laid out vertically. From top to bottom: StatusBar, Content and TabBar. The TabBar is usually the UIMainBar, which is used as a navigation controller: clicking on each of the buttons will trigger a transition to another "view".