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Add Vertical Parrot #371
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I've already pondered this one... still not quite sure how I'll do it... thought about just rotating the horizontal parrot 90° but that's cheep. I'm on it, though! |
Thanks so much! |
Bahahaha, not sure if this follows the right definition of "vertical", but man, it is gold xD |
@uberchemist I love that parrot! @Some1NamedNate do you mean the horizontal parrot, but rotated 90°? |
@jmhobbs Thanks! |
Also, this: |
My thinking is that what @uberchemist submitted should be vertical parrot, and if we do one where it is rotated 90° it'll be either up parrot or down parrot (based on which way it's "facing"). Thoughts? |
Technically speaking, you know how Horizontal Parrot restricts the Parrot's head's movement to the x-axis? Vertical Parrot should restrict the Parrot's head's movement to the y-axis. Makes sense? |
@Some1NamedNate I gotta be honest, based on your comment, I feel like what @uberchemist made there is spot on. We need, like, a diagram or something, I'm not getting it, sorry 🙁 |
@jmhobbs I'd call that Levitation Parrot! |
EDIT: The problem with what @Some1NamedNate describes is that the vertical movement of the default parrot's head is quite small, relative to it's horizontal movement. In addition, the parrot's "body movement" changes significantly left to right. It's hard to isolate these two and create a similar version to the horizontal parrot that would look good. It would essentially be what @jmhobbs posted: |
Okay, everyone. I spent more time on this and made the version that I believe @Some1NamedNate is looking for. I was skeptical about how it would turn out, but now that I see it in action, I actually quite like it! It's got more of a "head bob" going for it compared with my first attempt's "ramming" style. |
That is exactly what I'm looking for, @uberchemist . That appears to be a beta image; if so, I understand that. A bit of fine-tuning would be nice. Otherwise, I could/would close this issue. |
Whoa. |
Correction: I can close this issue. |
I'm going to add in @uberchemist's version, and if any revisions happen we can merge those later. |
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