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PyTorch implementation of the paper "A Generative Appearance Model for End-to-End Video Object Segmentation".

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agame-vos

PyTorch implementation of the paper A Generative Appearance Model for End-to-End Video Object Segmentation, including complete training code and trained models.

Dependencies:

python (>= 3.5 or 3.6)
numpy
pytorch (>= 0.5 probably)
torchvision
pillow
tqdm

Datasets utilized:

DAVIS

YouTubeVOS

How to setup:

  1. Install dependencies
  2. Clone this repo:
git clone https://github.com/joakimjohnander/agame-vos.git
  1. Download datasets
  2. Set up local_config.py to point to appropriate directories for saving and reading data
  3. Move the ytvos_trainval_split/ImageSets directory into your YouTubeVOS data directory. The directory structure should look like
/...some_path.../youtube_vos
-- train
---- Annotations
---- JPEGImages
-- valid
---- Annotations
---- JPEGImages
-- ImageSets
---- train.txt
---- train_joakim.txt
---- val_joakim.txt

How to run method on DAVIS and YouTubeVOS with pre-trained weights:

  1. Download weights from https://drive.google.com/file/d/1lVv7n0qOtJEPk3aJ2-KGrOfYrOHVnBbT/view?usp=sharing
  2. Put the weights at the path pointed out by config['workspace_path'] in local_config.py.
  3. Run
python3 -u runfiles/main_runfile.py --test

How to train (and test) a new model:

  1. Run
python3 -u runfiles/main_runfile.py --train --test

Most settings used for training and evaluation are set in your runfiles. Each runfile should correspond to a single experiment. I supplied an example runfile.

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PyTorch implementation of the paper "A Generative Appearance Model for End-to-End Video Object Segmentation".

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