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goworld

An attempt at building a basic 3D engine from scratch in Go using Vulkan.

Goals

  • Have fun creating it
  • Use minimal dependencies
  • Implement modern GPU-driven rendering techniques
  • Ideally leverage Go's concurrency in useful ways
  • Run on MacOS/Linux/Windows
  • Create an ergonomic, reactive GUI system
  • Get to a state capable of producing some kind of passable graphics with a coherent art style
  • Experiment with some cool demo scenes
  • Maybe make a game

Features

Currently, the following features exist in varying degrees of completeness:

  • Classic object/component scene graph
  • Basic scene editor
  • Voxel world/editor demo
  • Unified Rendering Pipeline (Forward/Deferred)
    • Directional Lights (w/ cascading shadow maps)
    • Point Lights
    • Screen-Space Ambient Occlusion (HBAO)
    • Color Grading with Lookup Tables
  • 3D Physics Engine integration via Bullet SDK
    • Character controller
    • Rigidbody dynamics
    • Basic shape colliders (box, sphere, cylinder, capsule)
    • Mesh colliders
  • TrueType Font Rendering
  • React-like UI with a flexbox layout engine & css-like styling
    • Hooks
    • Portals/fragments
    • Rect
    • Image
    • Button
    • Textbox
    • Floating windows
  • Custom ergonomic 3D math library derived from mathgl and go3d

Screenshot from 2023-02-06 Screenshot from 2022-02-27 Screenshot from 2020-09-26 Screenshot from 2019-05-07

System Requirements

  • Vulkan 1.2
  • MacOS users need MoltenVK.

Build Instructions

Goworld is developed & tested on MacOS 13. It should be reasonably easy to get it running on Linux or Windows, but its not officially supported yet.

(MacOS) Install MoltenVK

Grab the latest version of MoltenVK.

Install glslc

glslc must be installed in your path to compile shaders.

Build Bullet SDK

Goworld uses the Bullet SDK for physics. In order to compile from source, you first need to compile Bullet.

# check out bullet3
git clone https://github.com/bulletphysics/bullet3.git
cd bullet3
git checkout 3.25

# configure build
cmake . \
    -DBUILD_SHARED_LIBS=ON \
    -DBUILD_UNIT_TESTS=OFF \
    -DINSTALL_LIBS=ON \
    -DUSE_DOUBLE_PRECISION=OFF \
    -DBUILD_BULLET2_DEMOS=OFF \
    -DBUILD_CPU_DEMOS=OFF \
    -DBUILD_OPENGL3_DEMOS=OFF \
    -DBUILD_BULLET3=ON \
    -DBUILD_PYBULLET=OFF \
    -DBUILD_EXTRAS=OFF \
    -G "Unix Makefiles"

# compile & install
make
make install

Build

Goworld uses Taskfile for convenient building:

  • Build:
    $ task build
    
  • Build & run:
    $ task run
    

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Experimental Vulkan 3D Engine written in Go

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