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Merge pull request #10 from jonhrafe/origin/beta_branch
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jonhrafe authored Aug 12, 2021
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134 changes: 134 additions & 0 deletions doc/html/annotated.html
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<div id="projectname">MCDC_simulator
&#160;<span id="projectnumber">1.42.14_wf</span>
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<div id="projectbrief">Monte Carlo Diffusion and Collision Simulator</div>
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<div class="header">
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<div class="title">Class List</div> </div>
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<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>sentinels</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsentinels_1_1_sentinel.html" target="_self">Sentinel</a></td><td class="desc"></td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_collision.html" target="_self">Collision</a></td><td class="desc"><a class="el" href="class_collision.html" title="Collision Final class =====================================================================/. ">Collision</a> Final class =====================================================================/ </td></tr>
<tr id="row_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_collisionsphere.html" target="_self">Collisionsphere</a></td><td class="desc"></td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_collisionspheren.html" target="_self">Collisionspheren</a></td><td class="desc"><a class="el" href="class_collision.html" title="Collision Final class =====================================================================/. ">Collision</a> Final class ============================================================================/ </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_cylinder.html" target="_self">Cylinder</a></td><td class="desc"><a class="el" href="class_cylinder.html" title="Cylinder Obstacle Derived Class =============================================================/. ">Cylinder</a> <a class="el" href="class_obstacle.html" title="Obstacle Base Class ==============================================================================/. ">Obstacle</a> Derived Class =============================================================/ </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_cylinder_collision_sphere.html" target="_self">CylinderCollisionSphere</a></td><td class="desc">Class to save the cylinderical obstacles that a can collide to a walker </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_cylinder_gamma_distribution.html" target="_self">CylinderGammaDistribution</a></td><td class="desc"><a class="el" href="class_cylinder_gamma_distribution.html" title="CylinderGammaDistribution Class =============================================================/. ">CylinderGammaDistribution</a> Class =============================================================/ </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_dynamics_simulation.html" target="_self">DynamicsSimulation</a></td><td class="desc">Dynamic simulation main class =============================================================/ </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gradient_waveform.html" target="_self">GradientWaveform</a></td><td class="desc">Gradient Wavefroms =============================================================/ </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_m_c_simulation.html" target="_self">MCSimulation</a></td><td class="desc">Aplication Main Class ======================================================================================/ </td></tr>
<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_obstacle.html" target="_self">Obstacle</a></td><td class="desc"><a class="el" href="class_obstacle.html" title="Obstacle Base Class ==============================================================================/. ">Obstacle</a> Base Class ==============================================================================/ </td></tr>
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_parallel_m_c_simulation.html" target="_self">ParallelMCSimulation</a></td><td class="desc">Class to handle multiprocessor paralellisation. This class basicly controls and syncronize several initializations of MonteCarlo simulations and add up the results. It's a way of soft paralelization </td></tr>
<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_parameter.html" target="_self">Parameter</a></td><td class="desc">Basic class to store simulation parameters =============================================================/ </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_parameters.html" target="_self">Parameters</a></td><td class="desc"></td></tr>
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_p_g_s_e_sequence.html" target="_self">PGSESequence</a></td><td class="desc"></td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_plane.html" target="_self">Plane</a></td><td class="desc">Main class. Implements basic voxel limits and operations. =================================================/ </td></tr>
<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_p_l_y_collision_sphere.html" target="_self">PLYCollisionSphere</a></td><td class="desc"></td></tr>
<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_p_l_y_obstacle.html" target="_self">PLYObstacle</a></td><td class="desc">PlyObstacle Derived Class ====================================================================/ </td></tr>
<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_propagator.html" target="_self">Propagator</a></td><td class="desc"></td></tr>
<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_scheme.html" target="_self">Scheme</a></td><td class="desc">Auxiliary class to save scheme_files values =============================================================/ </td></tr>
<tr id="row_20_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_sentinels.html" target="_self">Sentinels</a></td><td class="desc"><a class="el" href="class_collision.html" title="Collision Final class =====================================================================/. ">Collision</a> Final class ====================================================================/ </td></tr>
<tr id="row_21_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_sim_errno.html" target="_self">SimErrno</a></td><td class="desc">Simulation Input and parameter errors handling class =================================================/ </td></tr>
<tr id="row_22_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_simulable_sequence.html" target="_self">SimulableSequence</a></td><td class="desc">MR Sequence Primary Class =============================================================/ </td></tr>
<tr id="row_23_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_subdivision.html" target="_self">Subdivision</a></td><td class="desc">Auxiliary <a class="el" href="class_subdivision.html" title="Auxiliary Subdivision Class =============================================================/. ">Subdivision</a> Class =============================================================/ </td></tr>
<tr id="row_24_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trajectory.html" target="_self">Trajectory</a></td><td class="desc">Auxiliary class. Handles i/o operation of walker trayectories. ============================/ </td></tr>
<tr id="row_25_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_triangle.html" target="_self">Triangle</a></td><td class="desc">Auxiliary class. Implements trangular barriers. ===================================/ </td></tr>
<tr id="row_26_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vertex.html" target="_self">Vertex</a></td><td class="desc">Auxiliary class. Implements basic vertices. ====================================/ </td></tr>
<tr id="row_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_voxel.html" target="_self">Voxel</a></td><td class="desc">//! Main class. Implements basic voxel limits and operations. Class to handle and manage the voxels in the simulations. So far only one voxel at the time can be handled. To improve to several voxels, modifications shall be done </td></tr>
<tr id="row_28_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_walker.html" target="_self">Walker</a></td><td class="desc">Spin Final class =============================================================/ </td></tr>
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