Store objects in leveldb.
It's recommended to use level-pathwise instead since it's a lot more flexible and the api isn't more complicated. store.set('userid', 'name', 'fritz')
becomes store.put(['userid', 'name'], 'fritz')
.
The idea is that storing JSON in leveldb sucks, because it's hard to update without risiking inconsistencies.
Say you have {foo:'bar', bar:'baz'}
stored in a leveldb and want
to add a field:
db.get('obj', function (err, obj) {
obj.aNew = 'field';
db.set('obj', obj);
});
Now at the same time some other code wants to e.g. modify the value of one field:
db.get('obj', function (err, obj) {
obj.foo = 'bar, but changed';
db.set('obj', obj);
});
And you will either get
{
"foo": "bar",
"bar": "baz",
"aNew": "field"
}
or
{
"foo": "bar, but changed",
"bar": "baz"
}
but not
{
"foo": "bar, but changed",
"bar": "baz",
"aNew": "field"
}
There needs to be a mechanism that merges changes together, that still allows you to retrieve the whole object.
var levelObj = require('level-object');
var level = require('level');
var db = level(__dirname + '/db');
var store = levelObj(db);
store.set('name', 'key', 'value', function (err) {
store.toJSON('name', function (err, json) {
console.log(json);
// => { "key": "value" }
});
});
Create a new store on the passed db
object.
Call cb
with (err, value)
.
Set name
's key
to value
and call cb
, possibly with an error object.
Delete name
's key
and call cb
, possibly with an error object.
Modify multiple values and objects at once. ops
is an array containing objects.
To write / modify a value, add { type: 'set', object: name, key: key, value: value }
.
To delete a value, add { type: 'del', object: name, key: key }
.
Call cb
with err
and an array of all set keys, like Object.keys
.
Call cb
with err
and a JavaScript representation of name
.
With npm do
$ npm install level-object
Copyright (c) 2013 Julian Gruber <[email protected]>
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