LeetCode brings you offer, and now Emacs brings you LeetCode!
- Execute
leetcode
command, and in problem list buffer:
Keymap | Description |
---|---|
o | show current problem |
O | show problem by prompting problem id |
v | view the current problem |
V | view a problem by prompting problem id |
b | show the current problem in browser |
B | show a problem by problem id in browser |
c | start coding the current problem |
C | start coding a problem by problem id |
s | filter problems by regex |
t | filter problems by tag |
T | toggle tag display |
d | filter problems by difficulty |
r | reset filters |
P | toggle paid problems display |
g (z for evil-mode) | refresh without fetching from LeetCode |
G (Z for evil-mode) | refresh all problems |
L | change prefer language |
RET | show current problem |
TAB | view current problem |
-
Press
<RET>
, show problem detail, move cursor to "solve it", press<RET>
again, start coding! -
After finishing your code, you can edit testcase and execute
leetcode-try
or executeleetcode-submit
.
In leetcode-solution-mode
, you will have:
Keymap | Description |
---|---|
C-c C-t | run code with testcase |
C-c C-s | submit |
C-c C-r | restore window layout |
You can also disable IDE-like features by adding hook to leetcode-solution-mode-hook
:
(add-hook 'leetcode-solution-mode-hook
(lambda() (flycheck-mode -1)))
- Vanilla Emacs:
package-install
it from melpa directly - Spacemacs: leetcode-emacs-layer
LeetCode do not allow third party login, one workaround is restore LeetCode session from local Firefox or Chrome cookies. By default, this package will install a Python3 package called my_cookies, or you can install it manually: pip3 install my_cookies
.
Since we are using shr.el to render HTML, you may also want to look at shrface.
- Clone this repository and install all dependencies
- Move it to your load-path
- Require it in your emacs config
You can set your preferred LeetCode programming language and SQL by setting leetcode-prefer-language
and leetcode-prefer-sql
:
If you prefer not to see problems' tags in the *leetcode**
buffer by default. set leetcode-prefer-tag-display
to nil
(setq leetcode-prefer-language "python3")
(setq leetcode-prefer-sql "mysql")
All supported languages can be found in variable leetcode--lang-suffixes
.
You can save solution by setting leetcode-save-solutions
:
(setq leetcode-save-solutions t)
(setq leetcode-directory "~/leetcode")
leetcode-show-problem-by-slug
will let you put to org files with a link in this format to show the question after the leetcode buffer is load like [elisp:(leetcode-show-problem-by-slug (leetcode--slugify-title "ZigZag Conversion"))]
Call leetcode-toggle-debug
, log will output in *leetcode-log*
buffer.
Please submit PR to develop branch.