PlayKit JS YouTube - YouTube Engine for the PlayKit JS Player
PlayKit JS YouTube Engine integrates youtube with the PlayKit JS Player.
PlayKit JS YouTube is written in ECMAScript6, statically analysed using Flow and transpiled in ECMAScript5 using Babel.
The adapter requires PlayKit JS Player to be loaded first.
The engine uses the YouTube Iframe API javascript library.
First, clone and run yarn to install dependencies:
git clone https://github.com/kaltura/playkit-js-youtube.git
cd playkit-js-youtube
yarn install
Then, build the player
yarn run build
Finally, add the bundle as a script tag in your page, and initialize the player
<script type="text/javascript" src="/PATH/TO/FILE/playkit.js"></script>
<script type="text/javascript" src="/PATH/TO/FILE/playkit-youtube.js"></script>
<div id="player-placeholder"" style="height:360px; width:640px">
<script type="text/javascript">
var playerContainer = document.querySelector("#player-placeholder");
var config = {...};
var player = playkit.core.loadPlayer(config);
playerContainer.appendChild(player.getView());
player.play();
</script>
YouTube Iframe API configuration options, can be passed via the PlayKit JS Player config.
The configuration is exposed via the playback section:
{
playback: {
options: {
youtube: {
// YouTube Iframe configuration options here
}
}
}
}
Tests can be run locally via Karma, which will run on Chrome, Firefox and Safari
yarn run test
You can test individual browsers:
yarn run test:chrome
yarn run test:firefox
yarn run test:safari
We use ESLint recommended set with some additions for enforcing Flow types and other rules.
See ESLint config for full configuration.
We also use .editorconfig to maintain consistent coding styles and settings, please make sure you comply with the styling.
TBD
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.
We use SemVer for versioning. For the versions available, see the tags on this repository.
This project is licensed under the AGPL-3.0 License - see the LICENSE.md file for details